Next to the chest is the body of the Wood Elf Endrast, a member of the expedition, two lockpicks, and his journal, which describes how he ran away after being captured by the Falmer and hid here until he died. Alftand is a large Dwarven ruin southwest of Winterhold. There is a table with more metal grating over it, and a metal chair and two sets of shelves on the far side. Once in your inventory, however, both the Runed Lexicon and the Extractor will be considered quest items and cannot be sold or removed. Specifically, the blood of Altmer, Bosmer, Dunmer, Falmer, and Orsimer. Opposite the shelves is a table with metal items and a Falmer sword. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. Head down the stairs and into Blackreach. However, there is a bug where the event is sometimes not triggered due to a bad animation registration event which then makes the quest impossible to complete. Climb on to the exposed bridges and find your way to the marked entrance. This article will serve as your complete guide to completing this quest. The iron gate will initially be locked and can only be opened from the inside. Also, it is possible that if you remove the scroll without retrieving the lexicon, you will not "discover" the Tower of Mzark, and you will not be able to fast travel there. He claims that Septimus is a good follower, but after he discovers how to unlock the Dwemer box he will have outlived his usefulness. After it is destroyed, an adept-locked chest can be found in the rubble. The battle on the Granicus [16.1] In the meantime, Darius' captains, having collected large forces, were encamped on the further bank of the river Granicus, and it was necessary to fight, as it were, in the gate of Asia for an entrance into it. Inside the shack farthest to the north is an adept-locked chest and a journal titled Expedition Manifest written by Sulla Trebatius, with some background information and a list of expedition members. Bear you hence this extractor. Past them will lead into a series of rooms filled with Falmer. A select few locations are listed below as they contain the corpses of more than two races: Upon acquiring different blood samples, you will be prompted to return to Septimus Signus's Outpost. Around the corner, the tunnel continues to descend to an area where the hostile J'darr is standing over his brother's corpse. Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and the Falmer also plays out within. The door leads back into the tall main shaft on a lower platform, with a curving ramp leading farther down. An interesting feature in that room are the three pistons behind a table, that thrust up vertically, that can be used to gain access to a ledge hidden loot. Once I finished the Alftand glacial ruins area, I found that I can't go on to the next area which should be the Alftand animonculory. "Give it, quickly. The second table has a portion of human flesh, two pieces of leather, and lots of gory human bones. Ancient Technology DGDiscerning the TransmundaneElder Knowledge A panoply of their brethren could gather to form a facsimile. Watch out for the three pressure plates on your way. Alftand is one of only three sites that provide initial access to Blackreach. . Your objective is reaching the corridor with the fire trap (screen above). It's marvelous.". A panoply of their brethren could gather to form a facsimile. "Give it, quickly. Behind the campfire is a single bed roll, with two unlocked chests, one wooden and one Dwemer, beside it. In the next room, there are various Dwemer metal parts along with four Dwarven Spiders; two dead and two hidden in pipes. One Dwarven spider scuttles in the corridor to the south, and another can be found down a flight of stairs ending in a cave-in to the north. Then the game CTD. Southwest of Winterhold Behind the fence are three more chaurus egg sacs, while an apprentice-locked door is to the east. Specifically, you can choose from three different paths: magic, shadow, or might, and receive +5 permanent points in the following skills, depending on the choice: To continue past this point, you must be level 15 or higher. The essence of a god. Under the shelves on your right is an adept-locked chest. Past the stairs is a ramp with several pressure plates to the sides. Behind the table, among the rubble is an unlocked Dwemer chest. One centurion is destroyed and is lying prone before its station, and the other activates as you approach. Enter the ruins and follow the only path available inside it. After reaching the lower level and dealing with a Dwarven Spider, you will need to make a decision. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). The room holds an assortment of items scavenged from the expedition members, like Sulla Trebatius's knapsack. THIS WAS THE BEST HELP EVER THANKS DUDE I ALMOST QUIT ON THIS GAME! The path turns northwest and passes through an open door onto a balcony with metal grating that overlooks the next room. He claims to have spent time at the Winterhold Arcanaeum. The Elder Scrolls V: Skyrim Walkthrough - The Elder-Scrolls-V-Skyrim 126. Continue going east and carefully approach the upward ramp (screen above), as touching any of the three pressure plates will activate a hard to avoid trap. He might know where I can find an Elder Scroll for Paarthurnax. Follow the path around the corner to a large room, with a table at the entrance holding several Dwemer items. Enter the Alftand Glacial ruins. The Elder Scroll will be revealed. The stairs lead down into the main part of the room, which houses three Falmer tents in the northern, western, and southern corners. The door opens into a multi-leveled room. The elves still living provide the key. Characters ", Why are you so eager to open the box? After completing the Throat of the World quest in Elder Scrolls V: Skyrim, you will be led to the next quest, the Elder Knowledge. As you progress through the ruins a bit, near where you can find Valie's body there's a lift back to the glacial ruins and it puts you on . Get to the very bottom and be careful not to touch and line on your way, as it would activate a pretty nasty trap. There are also three empty Falmer tents. Try to eliminate the Falmer Skulker (screen above) as fast as possible, as he can use magic and can deal more damage than the others. J'zhar's pack looks like an ordinary knapsack, and contains several empty skooma bottles and two random potions. Alftand01Alftand02AlftandZCellAlftandExterior01AlftandExterior02AlftandExterior03 The passage turns around a metal grate, where a leveled Dwarven sphere emerges from a scuttle. You can solve the puzzle by completing the following steps with the controls: Press the second button from the right until the Lexicon opens and the third button from the right lights up. He will also give you two items required to complete this mission, i.e. It can be started by speaking to Septimus Signus, a brilliant but mad scholar who has devoted his life to studying the Elder Scrolls. Beside the shelf is a spiral staircase leading down, deeper into the tower. Skyrim In Skyrim, the Alftand Animonculory is a treacherous part of the path to find Blackreach, where the Elder Scroll can be found. If you aren't level 15 yet, giving Septimus the Lexicon will result in him dismissing you; then, you must wait until a courier delivers a. The bottom shelf holds a large Dwemer strut, a piece of silver ore, an orichalcum ingot, a piece of iron ore, a Dwemer cog, a Dwemer bowl, a piece of orichalcum ore, and a silver ingot. Behind the expert-locked gate to the east is a table holding a Dwarven helmet, a random potion of magicka, and a leveled potion of resist element. Moving on you will find a room containing a stone table that was used to study disabled Dwarven Spiders. To harvest the blood, loot the corpse of a deceased person with the Essence Extractor in the inventory. This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Softworks. Sulla's Journal is resting on a barrel to the left just before the campfire. The Dwemer were the last to touch it. To the south there are two Dwarven scuttles; one is blocked by rubble, while the other houses a Dwarven spider. Afterwards you will have to get through multiple room, eliminating groups of Falmers. Septimus Signus Head through the main gate where two Dwarven Centurions can be found. Hermaeus Mora in the form of a Wretched Abyss. The five races whose blood you need to harvest are Altmer, Bosmer, Dunmer, Falmer, and Orsimer. If this location is used, then the quickest way to obtain the missing Altmer blood is from the corpse of the Altmer inside the spiked pit trap in Halted Stream Camp. Past the trap is a door that opens into 'Alftand Cathedral'. Remember to make use of the Shouts and attack the monsters one at a time. Keep moving till you see this research table, loot the spiders for some soul gems and then get prepared to face some live ones. Pressing them will activate ceiling spike traps on the other side of the wall for purposes unknown. Continue down the hallway to a set of stairs leading up to an area covered in oil, along with a Dwarven Sphere and a Dwarven Spider. Opposite the two torture tables, against the room partition are two tables holding a scroll of Cure Wounds, an iron dagger, a thistle branch, a hawk beak, a sample of bear claws, a grass pod, a lockpick, a dragon's tongue flower, a bunch of lavender, a bunch of tundra cotton, a sample of hawk feathers, a nightshade flower, two blue mountain flowers, a red mountain flower, a flask of Dwarven oil, a rare small pearl, a silver ingot, two soul gem fragments, a garnet, a bottle of wine, a bottle of skooma, a flute, a pine thrush egg, a horse hide, a set of blue mage robes, a piece of leather, and two sacks of foodstuffs. Don't forget to search its remains, as you can find even more valuable treasure than the Spiders left behind. Something they didn't anticipate, no, not even them. A little further on you'll hear two Khajiit arguing.. This zone does not connect to the other Alftand zones. In the northwestern corner is a novice-locked gate, behind which are two chests, one apprentice-locked and the other adept-locked, along with two sets of shelves holding various Dwemer items. I've gone through this area before but now CTD all of a sudden. It's completely free! The room has a large structure in the middle, and an oil slick covering most of the floor. The Elder Scrolls V: Skyrim Game Guide by gamepressure.com. In the center of this area is a Dwarven mechanism, with an unlocked chest next to it. Start off by approaching the Lexicon Receptacle (screen above) and press E to put the Blank Lexicon received from Septimus Signus onto it. From Blackreach, the Dragonborn can ride the Great Lift at Alftand up to . To the left are several stone tables holding various Dwemer items. Go forward and after reaching a small cave carefully go down and initiate a conversation with Septimus Signus (screen above). Blood samples can be acquired from any dead body in Skyrim. Further down, past a dead Falmer riddled with Iron Arrows, lies the door to Alftand Cathedral. If you can't use fast travel, begin your journey in Winterhold. Elder Scrolls is a FANDOM Games Community. The Great Lift at Alftand is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim. Sublocations It is revealed that the book on a pedestal is actually the Oghma Infinium. Alftand is unique among Dwemer ruins in that it is the only one built partially atop an active glacier. There is also a tower housing a lift, but a closed gate, which can only be opened from the inside, blocks access. The second tent in the southern corner contains a chaurus egg, a piece of chaurus chitin, and a quiver of Falmer arrows. The tall main shaft on a barrel to the left just before the campfire is a room. Gate will initially be locked and can only be opened from the expedition members, Sulla. 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