It still has unbelievable protection and the same crushing Melee ability as other Atlas models. Pick chassis that have enough hardpoints to mount a lethal number of weapons and go big wherever you can: big racks of SRMs, PPCs, AC20s and medium or short-range lasers all work well on brawlers. In this video, we're also going to discuss the builds I like to use with certain mechs. Flashpoint brings its smaller sibling into play. The Awesome is an Assault 'Mech best suited for long range fire support. Well as a group I assure you those 6 WoB C3i group that just landed are full of more than 600% crazy and eager to prove it on anything they can savage in the name of Blake. Jump Jets and a high rate of speed allow the 5H to rapidly close distances and bring its weapons to bear on any target. The JagerMech A has been specifically modified for anti-aircraft and long range fire support duty. As such, they often require friendly units to protect them from being outmaneuvered. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. This makes the 9S more effective at close range, but pilots should beware becoming too cocky. Optimized Capacitors: +20% Energy Dmg. This increases the Orion's power, but many pilots consider the loss of armor to be risky. The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. The dissolution of the Star League plunged the Inner Sphere into centuries of interstellar warfare soon known as the Succession Wars, a technological and cultural dark age in human history. All trademarks are property of their respective owners in the US and other countries. The Wolverine 6K trades some of the 6R's mobility for staying power. Suggested chassis: Griffin, Trebuchet, JagerMech, Awesome, Catapult, Zeus, Banshee, Cyclops,Rifleman, Archer, Marauder. Some, such as the Hellspawn, have significant electronics payloads and are used as scout 'Mechs; others like the Hunchback carry powerful weapons and can serve as front-line or fire support units. gets shot by the -1A5's AC/20. The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. Cyclops 10-Qs are strong support units. It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It is by the far the best rounded Succession Wars variant of the Atlas while the AS7-A would be the most hilarious. They are typically fast but lightly armed and armored. The Hunchback 4P is a common variant of the 4G. The thing is, they're not allowed to use any . Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Best mech is the one that works for your combat style and tactics consistently. At close range, its weight allows it to deal considerable melee damage. Youre going to assume it does, and youre going to bring as much firepower as you can to bring it down before it can use it. It was developed in 2439 by the Terran Hegemony, first deployed in 2443, and produced throughout the rest of the Inner Sphere after its construction plans were stolen in 2455. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. [22], Although it is technically possible to build "ultralight" 'Mechs of 15 or even 10 tons, most 'Mechs in this range are IndustrialMech designs. The average mechwarrior usually isnt going to fill his pants when he sees a Marauder II, but one painted emerald green with credit symbols on it? Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. Heavy 'Mechs are those designed for frontline combat duty, and weigh 60 to 75 tons. Either my Centurian rocking a AC/20+ or my Thunderbolt with a PPC and 3-4 medium lasers with a SRM6++ 4+ damage. Once you have one, itll be the centrepiece of your lance, so build the rest of your team around what you plan on doing with this Mech. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. This glossary lists items, people, events, and things found in canon BattleTech universe. around 2600), the concept remained obscure for centuries and three-legged 'Mechs were even rarer than ultralight 'Mechs. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. The archangel Berith, with Berith in it, is the scariest canon mech I can think of offhand. These new mechs are more than just pretty metal faces. With an Initiative of 2, heavy 'Mechs take action near the end of a round. So perhaps one of the I.S. It is a thrilling strategy video game based on board game mechanics, developed in 2018 by Harebrained Schemes - creators of games like Shadowrun or Necropolis and BattleTech Flashpoint DLC. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. The light heat output of the 6R means it can sustain fire for a long time. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. My favorites for each class would be: I recently salvaged a Catapult CPLT-C4, the one that has two LRM-20s stock. [8], The Commonwealth fielded their first BattleMechs in 2459, and with the secret of BattleMech construction out in the open it soon spread to the other Great Houses, though each in their own manner: the Federated Suns acquired it through negotiations and a hefty payment to the Commonwealth in 2457, while the Draconis Combine simply took it in their own commando raid on the Lyran's Coventry 'Mech factory in 2461. In general, BattleMechs are considered superior to conventional combat vehicles, being faster, better armed and better protected, creating a firepower-to-manpower ratio which also gives them a logistical advantage. Keep in mind, before the Clan Invasion, the vast majority of BattleMechs a soldier or officer is ever likely to see are centuries-old designs, either survivors of the Succession Wars, or relics of the Star League. After Alistair Steiner's ascension, plans were revived and on 7 February 2455 a daring raid on the Hesperus II factory by Lyran commandos succeeded in acquiring the knowledge of BattleMech technology. As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. As the name suggests, these Mechs will be outfitted with your longest-range weapons and often relying on your scouts or skirmishers to provide vision on their targets. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. Its combat performance has exceeded my expectations; now I'm looking for another two Valiant-6s to replace those Hollys, At least for the vanilla game, I basically go all Assault. The Anansi is probably the best go-fast mech in MechWarrior 5. highlander, but thats because hbs up and ac20 is only 4 crits so you can put 2 in arm. Digitigrade bipedal 'Mechs that have hip, knee, ankle, and toe joints and walk on their toes are the rarest of the three. A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. As a fast strike 'Mech, Wolverine 6R is a reasonable choice. This is a fun topic, but I feel like something important hasn't been mentioned yet. The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems. BattleTech is as much about improvisation as tactics, so building your lance needs to be fluid and flexible. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. The following 6 pages are in this category, out of 6 total. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. [10][11], BattleMech designs similarly regressed: those which could still be built had to make do with inferior components, while many effectively became extinct as spare parts ran out. Credits and distribution permission. I want to nominate a light mech for among the most powerful. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. Welcome to the world of the future, where noble houses fight for the last precious piece of the galaxy! Weapons are the bread-and-butter of the war-torn world of Battletech. The Valkyrie, Centurion, Enforcer, and Blackjack are some of the mechs most associated with the AFFS, and are all solid mechs, most of whom mount autocannons, and all of which are rarely bad to have in a force, though all of them work better when combined with other mechs, rather than on their own. Only Clan Jade Falcon is known to have delved into LAM research, but the project was terminated in 3059 after only two prototypes had been built. A Direwolf Circa 3049. As such, it can be found in front line service in all major armies. After assaults, individual pilots in notable mechs made the biggest impact. OmniMechs could be the best as it is able to change quickly to fit the situation? The vehicle form can be equipped with either tracks or wheels. The QuadVee was developed by Clan Hell's Horses during the latter part of the Dark Age Era. The arguably most famous ultralight design (and also the first that was ever published) is the FLE-14 subvariant of the Flea, massing 15 tons while most other variants weigh in at 20 tons. Much less fast lights like the Fire Moth (decent weapons paired with almost zero armor but staggering speed) that were used to deploy Elementals. A variation of the LAM-type BattleMech, the QuadVee is a hybrid of quadrupedal 'Mechs and combat vehicles and has conversion equipment to switch between two modes. Notable specialized light designs include the Ostscout Recon 'Mech with its advanced sensor gear, the Raven ECM 'Mech, and the Firestarter Incendiary 'Mech. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. For more information, please see our [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. Started by Phoenix 72, Oct 29 2018 06:52 AM . Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. On 3 February 2439, as the Age of War gripped the Inner Sphere, the first combat trial of a new prototype BattleMech, the Mackie, was carried out near the city of Yakima in North America. NOT from the special edition game, everyone will get it. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. Nobody wants to face down the Bounty Hunter. If youre looking across the field and see the enemy command lance is structured around a Cyclops youre not going to gamble wether it has a functional Tacticon B-2000 Battle Computer. Welcome to GrimMechs! The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow. 10. The JR7-D also sports top-of-the-line Jump Jets for added mobility. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. Does not apply to small lasers. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. All 'Mechs weighing from 20 up to 35 tons are classified as "light". It's almost impossible to find those anymore, though. Intense combat action can lead to overheating that puts physical strain on the pilot, and may even cause an emergency reactor shutdown.[17]. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. I make beer disappear. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. The one you can't recognize, or that your sensors can't identify. The 9R usually covers fast-moving Light 'Mechs as they engage the enemy, but it is equally at home using its Jump Jets to flank. In addition, it gains six heat sinks and two additional tons of armor. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. I'll also take a Spector if I can't use the Lightray. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. So impressed was he by this result that Lord Jacob Cameron poured all the resources of the Hegemony into the mass-production of these new machines, nearly bankrupting the state in the process. This page was last edited on 30 June 2022, at 17:02. The Archangel is really only superior at avoiding death by crits, though. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. ", Even though I am a Davion to the core, I still have to say that the. With an Initiative of 4, light 'Mechs take action first in a round. Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. Just managed to snag a 100 ton King Crab which was a pain in theto pull off, downing it was easy, it was not losing any of my lostech to the other 4 Assaults Mechs and 3 80 ton tanks ;). Does it beat 0/1 Natasha Kerensky in a Widowmaker? Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. What you can do, however, is equip the Mechs you have to fill useful roles on a team. Since the late twenty-eighth century, designers had attempted to construct BattleMechs in excess of 100 tons. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. What's the most powerful. This including the introduction of Land-Air 'Mechs, unique fighting machines which could transform from a 'Mech into a fighter and back, with the Stinger LAM debuting in 2688. A single tank survived the encounter and retreated back to its DropShip, and with it word of this new weapon of war spread throughout the Inner Sphere. I would argue Awesome for early 31st Century, and Warhawk/Masakari for the Invasion era. Many missions in BattleTech, particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. Possibly the only thing scarier or as equally scary is mechs you recognize because of their paint jobs. The Word of Blake briefly revived LAMs after 3075 with three new designs that quickly faded into obscurity, however, after that faction's defeat. The Blackjack 1 is equipped for both long and close range engagements. Ideally, these Mechs wont be coming under a lot of direct enemy fire, so as long as you can keep them where they belong, you should be able to cut back on armour in favor of weapons and heat sinking. With Jump Jets and a mix of weapons, it can keep any enemy on their toes. BattleMechs are controlled by pilots known as MechWarriors. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. The 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G. Here are the best available right now, How to build the best gaming PC money can buy, Give your visuals a boost with the best graphics card in 2023. what say yal. The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . I'm partial to the Pillager from the IS, the Turkina from the clans. Firestarter - Vulcan 2T - Warhammer - Marauder. Tu veux jouer au BattleTech? Because their configurations tend toward generalism, medium 'Mechs are often able to occupy a number of different combat roles. Estranged from the rest of humanity for centuries, despite the fact they had their own version of the Succession Wars, the Exodus Civil War, the SLDF exiles had become the Clans they were spared the technological decline of the Succession War, allowing 'Mech development to continue unabated. By slightly reducing the 'Mech's top speed, the design is capable of mounting a pair of machine guns in the legs and a solitary PPC in the right torso. Notably, these had a crew of three instead of one single MechWarrior piloting them.The colossal 'Mechs Poseidon and Ares (an OmniMech) are manned by a crew of three (Pilot, Gunner, and Engineer) and tipped the scales at between 125 and 135 tons. Well go over a few general principles to bear in mind, but its important to remember that these can always be superseded in certain circumstances. You capture the clan invasion days well. Timberwolf Classic. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Grasshopper 5H was designed as a dedicated Light and Medium 'Mech hunter. Privacy Policy. Ballistic weapons, such as Machine Guns, Autocannons and Gauss rifles, produce little waste heat but require ammunition and have greater weight and space requirements. "If someone ever tries to kill you, you try to kill 'em right back." So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. 1 110 ton BattleMechs You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with. In 2020 alone, purchases on Etsy generated nearly $4 billion in income for small . Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: Its Jump Jets and decent armor allow it to threaten from close or long range. [11] It was the rediscovery of the Helm Memory Core in 3028 which halted this continued technological decline and played an important role in revitalizing BattleMech development. The UrbanMech R60 was designed for exactly what the name implies: combat in dense urban areas. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. The fastest medium 'Mechs often serve as command units among light 'Mechs with similar speed. Few 'Mechs can match the ubiquity of the Griffin 1N. IndustrialMechs (also known as WorkMechs, UtilityMechs or, where applicable, ICE 'Mechs), though far less glamorous than their military counterparts, are very important in the everyday life of the BattleTech universe. Building on a concept first hinted at in the Mercury, Clan Coyote had introduced the first OmniMech, the Coyotl, in 2854. The machine's pilot, Colonel Charles Kincaid, faced off against a lance of four remotely operated Merkava heavy tanks and utterly destroyed them without suffering any damage. The BattleTech Wargame was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy.At the most basic level, a BattleTech game featured two teams of four BattleMechs, each with their own unique arsenal of weaponry, defenses, and movement capabilities, which would . While lightly armored for its tonnage, it can direct a withering array of AC/2s and AC/5s at distant targets. Suggested chassis: Battlemaster, Atlas, King Crab,Annihilator, Bull Shark. Intro: Imp. You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. These 'Mechs are generally used as scout 'Mechs and anti-personnel units instead of frontline combat duty, but some are designated combat 'Mechs with relatively heavy armament. Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. Not remotely. We include affiliate links in articles. 30+ damage at L&S ranges. Covering the vast majority of the types of BattleMechs, bipedal 'Mechs come in three types: Humanoid-type BattleMechs with knee-joint legs are the most commonly encountered BattleMechs; iconic 'Mechs of this kind include the Wasp, Phoenix Hawk, Warhammer, Atlas and Summoner (Thor). Also over the open comms you hear ranting about HONAR AND BATCHALS. . RogueTech adds a layer of difficulty to the original BattleTech game. Press question mark to learn the rest of the keyboard shortcuts. [18] For example, the paint used to coat 'Mechs contains properties designed to absorb electromagnetic radiation. As a hit-and-run 'Mech, however, few pilots can fault the 2D's loadout. [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. Aside from its LRM-5 rack, the 5H is dedicated to energy weapons. It removes the AC/10, replacing it with a PPC and seven additional heat sinks to compensate for the increased energy load. Though in the end it depends on the role your mech is used for. Clan technology provides their designs such as the Adder (Puma) with firepower equaling Inner Sphere 'Mechs twice their size. It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. the Awesome 8Q has my vote but I have a soft spot for 3025. The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. Valve Corporation. One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. Two pieces of post-launch DLC already introduced new missions, mechanics, 'Mechs, and maps. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roleplaying games, collectible card games and video arcade PS1 and PC computer games. Common medium 'Mech designs include the Phoenix Hawk, Vindicator, Centurion, Shadow Hawk, Griffin, and Wolverine, and the Clan designs Nova (Black Hawk) and Stormcrow (Ryoken). This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. Iconic assault 'Mechs include the Mackie, Atlas, and Stalker and the Clan Warhawk (Masakari) and Dire Wolf (Daishi) designs. Missile weapons, including Long Range Missiles and Short Range Missiles, produce less waste heat but require ammunition, with the benefit of using specialty warheads like Inferno or engaging in indirect fire. With an Initiative of 3, medium 'Mechs take action near the start of a round. Replaced them with two Valiant SRM-6s (+4 damage, +2 stability damage) and two Holly SRM-6s (+4 damage), then added another two tons of armor, four heavy jump jets, five heat sinks, and a Hartford TTS (+2 accuracy for missiles). Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). Oof. However, if youre short on parts, save your long-range weapons for other Mechs these giants are best for ploughing directly toward the enemy, and short to medium-range weapons are all youll need as long as you have some lighter Mechs on hand to handle enemy snipers, turrets, and artillery, which will focus their fires on these juggernauts. While matching neither in their respective niche, medium 'Mechs tend to have the best combination between speed, armor, and payload which gives them unmatched versatility. BattleMechs are typically divided into ultralight(below 20 tons), light(20-35 tons), medium(40-55 tons), heavy(60-75 tons), assault(80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. Everything you need to know to build and outfit the perfect lance. Technical information isn't everything, though. Well continue to update this guide as we learn more about BattleTech, but the rules below should apply to BattleTech as of the Heavy Metal expansion and the latest Patch. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns.