Montage Mayhem" is right for you. Note: if the player refuses or terminates Major Tom's companion status befor interacting with a variety of "Human Folks" from at least 2 minor settlements and one large, "relatively friendly", town or city with in 3 days, Major Tom will grow bored and leave the player, never again to be recruited by the player, however if the player is active and shows Major Tom wild wonders of the wasts,., The quest "Wild Thing part II" will begin, Major Tom will insist that he be allowed to explore a bit on his own. Build up your skills as needed when leveling. Have fun! 7 The combination of concentrated fire and using a low AP weapon such as a Laser Rifle or the Wazer Wifle allows the PC to increase their chance to hit by upwards of 40% as opposed to the 10% to 15% gained by using a sniper rifle. Can obviously be replaced by Contract Killer. When the player learns the Commonwealth's space project is actually a plot to use monkies as suicide pilots guiding Intercontinental Single-Stage Sub-Orbital nuclear rockets against targets any where in the world. Many of the game's dilemmas and encounters can actually be resolved without bloodshed. Level 9: Commando. With the Railway Rifle Soldier, you'll use a Railway Rifle to fire Railway Spikes at enemies for massive damage. This build works very well on Very Hard difficulty. Start Big Trouble in Big Town save red and shorty and raise medicine to level 40 and heal time bomb to get the Lucky 8 ball for the Mysterious Stranger Perk Level 26: Warmonger. Feel free to explore!. Well, if you're just not into the Firelance and love Magnums, then this is your weapon of choice OR Callahans magnum should you choose to bomb the Citadel. With the Silent Running perk, you gain an additional 10 points to Sneak, and running no longer factors into a successful sneak attempt. Skills *Ending 1. In that case, playing as the Pure Pugilist means getting up close and personal with the enemy. So I got myself a build. If you want the Puppies! For instance, I try to get to 50 Sneak right away for Silent Running and then I prepare for Cyborg by pumping some points into Medicine and Science. Level 20: Grim Reapers Sprint. You will need to find some books, but you won't need to go hunting for them. You may also find the Paralyzing Palm perk useful. Ready for your new toys? Having Nerd Rage! Helpful perks include Scrounger, Size Matters, Strong Back, and Cyborg. Makes more weapons capable of 1-hit kills. I for one prefer to take my time and enjoy the scenery. I chose Lawbringer; however, for your convenience, I've listed possible perks you can choose that will add a lot to your play style. I'm a little bit confused on the equipment section. Form ID prior to reaching level 13. Save up every nuka cola you find, make only as many Nuka grenades as you use until level 26 when you can make a ton via Warmonger. If you wish to get the +6% Damage Resistance for Survival Guru take a Buffout before speaking to Moira. You may be at level 3 by now, so pick Intense Training on perception go to your home. I'm sorry if the slashes are a little unclear. Utilize weapons such as the Fat Man when outdoors, while taking advantage of mines and fire-based weaponry indoors. Level 7: Gun Slinger. You have 100 skill in Unarmed and you do 28 damage with this baby. Weight The player is then introduced to Major Tom. Randomly appears and instantly kills any enemy not killed after exiting V.A.T.S. Your SPECIAL stats are impossible. Big Guns:17 What better excuse to take high amounts of punishment than getting into the enemy's face? (FROM THIS POINT ON NEVER GIVE A SKILL POINT TO BIG GUNS or SCIENCE as theres a way to get infinite.) The roleplaying aspect stands, unsurprisingly, at the core of the game's experience. When Dogmeat dies *again*, he shits out a bastard child from heaven that lands in front of Vault 101. Chester is supposed to be a neutral, cool looking character. Why going Iron Fist by 3, when you can just take Tag! LV11 Finesse, I love any higher chance of getting a nice critical! Another example of NOT gaming the system is that good character won't the most likely steal bobbleheads and books from NPCs possesion (yes, I don't want spoil here, but not all bobbleheads will good character collect) and so on. For this build, players will want to prioritize the Agility and Luck attributes. Light Step (14): I actually have found this to be quite useful for those, 19 Concentrated Fire (SMALLGUNS60,ENERGYWEAPONS60), Through leveling up alone you get a total of 835 points out of 1300. Level 11: Scrounger. Charisma 6 Equipment is only a recomendation, you do not need to use all of this. The T-65 Power Armor provides the absolute highest amount of damage resistances as possible, but also costs a fortune in Gold Bullion to purchase all the plans, so once again, use what you can. You can't make a stronger character than this. Raise you sneak to 60 during the next few level ups for the mister sandman perk. Ammo type Do an added 25% damage to robots. The Combat Shotgun is one of the best options for a shotgun in Fallout 3. To have plenty of them ready for you on Very Hard and to use the least amount is effective, and it's likely that when people are facing against Super Mutant Overlords, Feral Ghoul Reavers, and Enclave Hellfire Troopers, players will use a lot. Oh yeah, more XP per kill. On the other hand, I chose Deathclaw gauntlet as it ignores the opponent's total Damage resistance DR, making the Deathclaw gauntlet a wicked weapon that does full damage even to the highest DR tesla armors! Shots/rel. Still should be somewhat of a priority. Its really awesome. ). --. LV13 Silent Running, What a sneaky snake. Thanks for your help! Am working on getting a picture for you all. T-60, X-01, and Ultracite Power Armors are quite easy to come across . It's good to see a build with Nuclear Anomaly. Level10: When playing through Fallout 3 once again, you'll want to know some of the best builds for your character. Project Union Admin, We all know Major Tom's a MONKEY? Remember to aim for the head! Pyromaniac allows you to deal a lot of damage with particularly one of the most powerful weapons in Fallout 3, the Firelance. 4 ST, 5 PE, 6 EN, 10 CH, 6 IN, 10 AG, 10 LK, Character Build: Sam's Femme Fatal Xyiana.308(High Vats/Critical build), Character Build: Bloodwars' Non-VATS General-use, Character Build: Riff Raff's Sniper Bitch, Character Build: Some Sort's Swashbuckler, Character Build: Master1337cheeZ's Badass Merc (With DLC), Character Build: Harry Callahan's Dirty Harry, Character Build: Panzer89's Jack of all Trades, Character Build: KarmaDog214's V.A.T.S. Agility 6 Intense Training6x divided amongst all except Charisma Ninja Black Widow or Lady Killer Infiltrator (perk) all special perks A.K.A. This character requires you to level up your Big Guns skill since this stat is what determines the amount of damage you deal while using a Flamer. Valve Corporation. Pre-War baseball cap, A3-21's plasma rifle One Shot, One Kill/Multiple Hits (High V.A.T.S. LV7 Fortune Finder, A nice perk to have to get some extra caps. Extra skill points in the Explosives stat grant additional damage with this type of weaponry. Do an added 50% damage every time you attack a mutated insect. = more people killed = Take this perk. Do you really find Fast Metabolism to be that useful? accuracy. Level 6: Toughness. res. Unarmed: 60. Don't waste your time, take this perk. Or "Messy, messy, messy. In this character construction only one perk is not put towards end game perfection, and the genuine reason for that is it is necessary since a filler is needed. "I know what you're thinking. In the end it is going to be the same but I was just trying to suggest a minor efficiency improvement. Plus with your high Medicine, you can use a few and take it down. SERIOUSLY ANOTHER NOTE * Collect all the Bobbleheads ASAP. Must Have. I'm playing Normal difficulty settings. Agility 7 Though, you miss out on the advantages of this perk - 10% damage to males, along with some funny/useful dialog options. Perfect SPECIAL, Perfect Skills, Killing Machine, Murdering Everything '' Major Tom. Outside of roleplaying, choosing a "build" will have a marked effect on how the gameplay is approached. I mean, who doesn't enjoy seeing their enemies explode into a mixture of limbs, guts and eyeballs? Taking 3 Demolition Perks is inadvisable as opposed to 3 Iron Fist Perks. For this reason, Iron Fist (3), Silent Running, Paralyzing Palm, and Ninja play an essential role for this build. Some players may want to pick up Fortune Finder and Scrounger, as shooting without V.A.T.S. Higher Ammo Quantity loots in containers, Great early to late game perk, Saves you caps on ammo expenses. In Fallout 3, projectile weaponry isn't limited to the gunpowder variety. This can come from unique characters, branching quests, or letting the player create their own playstyle using the game's various attributes and skills. 10% DR, although you won't be taking much soon. )Bethesda ruins is the best place to obtain the firelance from a random event and you may accidently set off the wrong random event erasing your best chance at getting the alien gun firelance.Also in the east office building here has a raider with a flamer that carrys US Army 30 handy flamethrower recipes that respawn on her every 73 hours. (the ants dont respawn but the hostile ant researcher with the book does) If the player destroyed the Aerospace Institute without recruiting Major Tom. There is however an alternate method to this. A diplomatic character will want highCharisma to give him/her access to extra special dialogue options. But what is important to say is that you should not overrate certain skills, because for example without high Lockpick early you won't miss anything in regard to story. Through out the Aerospace Institute many computers will need to be hacked some set up a chain reaction to trigger an unstopable self distruct sequence, other terminals relay information about the Commonwealth rockets and research that is being done on the test animals and space monkey pilots. +30 Health, what possible reason could anyone have for not choosing this? )shalebridge is one of the most glitchy places ever and the only place to get infinite copys of big books of science from an ant researcher.The only way to get infinite books is enter shalebridge tunnels with a laer pistol and sneak attack all the ants. Fallout 3 doesn't have to be all about violence. It is also recommended not to take any perks that raise skill points until "Almost Perfect" in order to maximize useful perks. However, his love of gaming has never dissipated over the years. Chinese Stealth Armour, Perforator (Gun), Victory Rifle (Gun), _____________________________________________________________________________________________________. DPS So yeah. Remember, companion/follower will also receive stat bonuses from gears given by you. Also, it's effectiveness goes as far as collecting extra ammunition from containers. Science: (depends on how many skill books you farmed from the ant researcher in shale bridge tunnels) So I removed all of the Charisma skills in you're build (Incunabulum) sorry I know you worked hard on giving me that :) I'm just wondering where to put those other two points D: (I maxed out in INT so I get the max amount of points at the beginning.). This is not possible without the Broken Steel add-on, which adds a new "Almost Perfect" perk that instantly raises all S.P.E.C.I.A.L. As much as I love big guns, I can never seem to make it work until very late game. You can also use Impartial Mediation to raise your speech by 30 if your karma is neutral, which it should be since you're a diplomat! If you are a hoarder like myself, you will collect everything you can from dead enemies and steal everything possible (cracking safes, registers, etc.) For players looking to follow in the footsteps of dear old dad, a scientist build is a viable option. As you can guess, I enjoy lighting things on fire, so I chose the Rapid Torch Flamer for it's increased damage over the normal Flamer. Meaning, you won't have much occasion to come across robots or insects. THIS IS A MUST. LV14 Master Trader, Considering I spend a lot of time repairing and selling things as well as buying what I need this seems like a proper perk. Level 22: Quantum Chemist. However, the player character is going to have to be quite persuasive when dealing with NPCs. LV5 Comprehension, Best taken early as possible to get as much out of books as you can. Level6: Intelligence 10 Note: All Commonwealth archived video data relating to the Space Monkey designated "Major Tom" confirms a high level of interactions with all Commonwealth handlers. https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_jam.ogg, Do Not Sell or Share My Personal Information, For an overview of combat shotgun models, see, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). This play style is defined by never accepting being overencumbered and constantly repairing or making short trips back to their housing. Well, to tell you the truth, in all this excitement I kind of lost track myself. This archetype requires little finesse or dexterity. The Lucky 8-ball, Ranger battle armor and Lucky shades will each increase Luck by 1. Once all 666 monkeys have been released the player and Major Tom must now make their way back through the chaos to find the final self distruct terminal and then escape the Institute. This playstyle is for someone who just occasionally plays or just wants to play the main quests. All of the perks save one are aimed at making him the strongest combatant, in all fields. A scavenger play style is someone who has a high repair skill and high small guns skill. Scan this QR code to download the app now. When you kill a good guy or bad guy, you cut off their ear/finger and sell it to some weird fuck at the Scrapyard for 15 cap an ear Starts with stealth crits, cleans up whatever's left. Essential skills include: RELATED: Fallout 3: Things Players Missed In Vault 101. Reservist's rifle Mysterious Stranger. However, just because most characters don't use this weapon type doesn't mean it isn't powerful. bosoxboy2111 14 years ago #1. : 5 5 5 5 9 5 6 (all 10 with Almost Perfect), Favorite armor: Chinese stealth armor, Confederate hat, Ledoux's hockey mask, Favorite weapons: Vengeance, Victory rifle, Trench knife, PERKS COME HERE LATER, THE AUTHOR IS TOO TIRED TO LIST THEM, Affiliation- Vault 101 Megaton the United States Armed Forces and Commonwealth, Tag skills- Energy weapons(pew pew! *Ending 2. Utilize weapons such as the Fat Man when outdoors, while taking advantage of mines and fire-based weaponry. Playing as a Clint Eastwood-esque gunslinger looking to clean up the Wasteland is definitely a viable archetype. Don't worry too much about these, you do your job well. It will be wasted after using the Broken Steel add-on perk, but guarantees max skills and S.P.E.C.I.A.L. True Wanderer character is well balanced, with no cheaty weak stats at the beginning (like CH1 and such like) and with sensitively picked up tag skills according to roleplaying - so for example, presumably, science and/or medicine will be tag skill if IN > 6 (yeah, dad wouldn't let our potential rot) and likely speech will be tag if CH > 6 and so on. Well, you should have a nice supply of Rad Away from stealing and buying it when you have the chance. The Commonwealth never seemed abussive to Major Tom, The "Human Folk" honestly seemed to care for his well being, even when they used the " Sharp, pointy " to draw his blood for testing. where do I start the operation anchorage quest(s). Some players believeguns and energy weapons are overrated and feel they would rather let their fists do the talking. Adds 50% bonus damage boost upon scoring critical. Getting too close to an enemy is assuredly risky in Fallout 3. Also, they will likely make extensive use of the explosives skill to disarm and set mines. with 2 handed weapons (Hunting Rifle, Assault Rifle, etc.). Several parts of the early game you will want to win speech challenges without having to reload numerous times. Also, there is no point in taking Demolition Expert when it doesn't improve the amount of damage that the Nuka grenade does. These rumors were actually even more quickly dismissed as team rivalries. An unarmed brawler should go for the weapon Deathclaw gauntlet and a melee brawler should go for the weapon Shishkebab. These are the skills players interested in this build should tag: Obviously, the Cannibal perk at Level 12 is mandatory for this build. Look to use gear which is lightweight and gives bonuses to relevant stats and skills. A stealthy character build will allow the player to move through the environment undetected and bypass security measures such as locks and traps. The only reason I suggested Luck was because of crits for days, but that looks good too. Some notable perks for this playstyle are Strong Back, Action Boy, Commando and/or Gunslinger, Rad Resistance, and Toughness. less than more combat-centric builds. Youll also want speech for the xp glitch with pappy at big town), When your at the door to the wasteland (DO NOT LEAVE) save and make sure your skills are set to the following, Barter:32 ), Lockpick:(As most of the people who played through Vault 108, theres a book thats under the stepladder thats unreachable unless you blow it up that and lock pick is probably the best skill out of all of them in my opinion), Speech: ( There is 23 books ,but through glitching you can get 25 including paradise falls which ill never use. Major Tom being over enthused by the Monkey liberation, lusts to see more of this brave new world. +4 LK, +1 CH, +5 AP, +10 Small Guns, +10 Speech, +42 DR, Please Dont edit the names Thanks Unarmed:17. vvvvv 3 IMPORTANT NOTES!!!!!!!!!!!!!!!!!!!!!!!!!!!! Now before you go and judge this perk, I have chosen it not for aesthetics, the +5% damage boost is its sole purpose. The three tag skills should include: For attributes, focus on Perception, Agility, and Luck. More damage resistance, you don't even have to think about this one peeps. Level 27: Master Trader. As long as you follow the perk suggestions every level, you'll never have to worry about your S.P.E.C.I.A.L. C - 5 sometimes a detective like ally will appear, 100% instant kill rate. Needless to say, a rifle equipped with a scope is mandatory. Where can I find (code to bunker door in national guard depot)? Probably my favorite perk, I've found 300+ caps in containers. Major Tom knows better than to try his Monkey Dance Distraction on irrationaly hostile creatures and he will not be shy about telling the player what he thinks of the idea. Some years later, a couple of wasteland settlers would claim an abandoned house and there they would look down upon a decicated carcus and exclaim " Eww what's that, some kind of mutant weasel?".. In order to maximize the effectiveness of this playstyle, this build should have strong agility and perception stats and focus on the following skills: Sneak for moving undetected and pickpocketing, lockpick for obvious reasons, explosives for disarming mines and maximizing their damage, and repair for disarming traps. Also, quest awarded perks such as Wired Reflexes and Ant Sight will help boost a player's efficiency using V.A.T.S. An added 5% chance of a critical hit. The combat shotgun combines a large drum magazine with high close-range damage. My LK is at 10), Tag Skills: Energy Weapons, Medicine, Science, Dream Crusher or Survival Expert (Junior Survivor / Survival Guru). I have not attempted to increase Charisma as the advantages it brings are not substantial enough to justify it (Increased disposition is not worth it with 100 speech), This build is aimed towards those who use VATS, if you never use VATS then some perks can be swapped out (Gunslinger and Commando etc) for other perks such as Scrounger (you will need more ammo if you don't ever use VATS) or you could invest more points into SPECIAL (though I believe it is not worth it), If you go for a melee character you could get the Ninja and Paralyzing Palm Perks. The Shotgun Surgeon Build for Fallout 4! Not married to The Commonwealth, Major Tom's story could work with any technologically capable humanoid faction. This build allows you to switch between big guns, small guns, energy weapons, explosives, and even even melee or unarmed if you want. +1 Perception permanantly, +25% Fire Resistance. 3 It would be a good idea to select a weapon class such as small guns or melee weapons to fall back on if things get hairy, but keep in mind that it can be very satisfying to deal with a group of enemies without using a single bullet. Increases your chances of hitting the same body part on subsequent shots in VATS. Togeather the player and Major Tom must then navigate the heavily guarded Commonwealth Aerospace Institute. Really you just wanna go in with a fatman blasting people dont you? For your secondary skills, season to taste. S - Strength - 8 - Bobble Head - Ant Might. Alternatively, in place of a melee weapon, a silenced pistol can get the job done as well. Never set off a floor based trap, pretty handy. Kill people when they're in their sleep, silently, quickly, and efficiently. There is a lot of armor to use in Fallout 3; however, none of it is more powerful than the different variants of power armor used by The Brotherhood Of Steel. Perk effects Level 16: Action Boy/Girl. Being the last man standing on the battlefield is the core idea behind this build. Level 5: Comprehension. Level 15: Cyborg. Here is the list of silent weapons: The best way to deal maximum amount of damage is to use a single shot from a silent weapon then relocate and wait until the enemy stops searching at which point shoot them again, ad infinitum: to take the Perforator as an example, you can take out more enemies with one magazine if every hit is a critical hit. This made Major Tom happy.Yet still, Major Tom was easily bored and dreamed of adventure beyond the Commonwealth. 1- Build & Fully Customise. On the bright side of this character is extremely satisfying and enjoying gameplay. Swift Learner becomes useless after level 30 and so, having 2 ranks of it is also pointless (no offense). Do the slashes mean either/or? When combined with an alien blaster, you become nigh unstoppable. For a sidearm, nothing beats a trusty .32 caliber pistol. If addicted to chems, Major Tom may carry random chems. Also, this perk doesn't disappoint with the Shiskebab. Must have. attempt to advance the main quest/story line. And best of all, they all shine outside of VATS as much or more than they shine in VATS. Free Damage Resistance is always nice. V.A.T.S. If the player accepts Major Tom will head off on his own to make himself at home amoung the "Nice, Human Folk" in the largest friendy town or city the player had visited with Major Tom. +1 Luck as you as you have it in your inventory. Also, you tag energy weapons twice. Nonetheless, this kind of character could be good or could be bad, it's solely on player's choice what kind of combat will this character use and what path he or she will follow, however it is suggested to focus from the beginning on improving important skills and perks required for survival. Mostly for the +5% dmg. Science:25 While an explosive that packs a lot of punch sounds nice, Nuka grenades are more damaging. Don't report space monkey's status as "Charming" Project Lead. With this build there is no point in having Puppies! I'm assuming you took Nerd Rage mostly for the DR bonus since you grab Almost Perfect later. Having ammo is awesome, and at level 11 I honestly see no major perks you need, unless you really want Animal Friend. It's just I do STILL need to put these SPECIAL points somewhere at the beginning, so for this kind of build that I'm planning where should I put them? The freedom to be almost anything is one of the hallmarks of a great RPG. Dmg/attack STMUSMG with Robotics Expert and all of the perks mentioned previously (w/ exception of Pyromaniac) makes this baby a powerful small arm against machines, such as Sentry Bots and Mr. Gutsys. Major Tom. Fallout 3 weapon If making a male, you shouldn't take this perk. Ammo & Reloading Made By- AN ANONYMOUS USER (that is my profile name so ha! Tag skills being: Barter:(because theres only 23 Tales of a Junk town Jerky Vendor that and youll need it to get stimpaks in the beginning for the lack of perception. I thought of taking Lady Killer/Black Widow earlier on so that I have room for other perks. "Lover, Yes, Fighter, No. Fans focusing on this kind of weaponry will want to snag Bloody Mess, Toughness, Demolition Expert, Size Matters, and Pyromaniac. Level 25: Cannibal. All rights reserved. If the player decided to aid the Commonwealth or just allows the launch to go off for any reason. Better Criticals adds more to your Critical Hits, which makes it a must with luck being one of this build's aspects. vvvvv Despite its age, Fallout 3 is a timeless classic that can still deliver a few surprises for both new and old fans alike. Born (Sometime before 2282), Major Tom is the Commonwealth's Top Gun Space Monkey Pilot. Just wanted to share: Veteran Slaver and Mercenary. If Major is recruited by the player but failed to save his fellow "Monkey Folk". Divide your skills into primary, secondary, and tertiary categories. points to add to Strength, Perception, Endurance, Intelligence, and Agility. Intense Training on endurance This can be used on any skill, however I usually put it towards Agility, due to the perks you can get at level 6 agility, however feel free to do whatever. If Major Tom never finds the answears to end his addiction streak he would eventually leave the player.