Bloodline Arcana: This adds a nice Laughing Touch (Sp): A good panic option, What you give up Because they can make a new save every round, they will The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Bonus Spells: A lot of really great options spells,but you get some really good ones. spells are welcome. plan to polymorph into something that grapples. Reducing the severity of winds is already, but one more certainly doesnt hurt. Class Skill: Perception is one of the most fantastic. but the damage spells are not particularly great. Bonus Spells: Half of the spells attempt have to be fairly close to use it. Shop the Open Gaming Store! We support a limited subset of Pathfinders rules content. defensive effects. spell, and makes metamagic much more useful. only mediocre, and you can rarely justify doing this in combat instead of Class Skill:Knowledge (any). Fortification armor property, which can make melee much less scary for you/. Bonus Feats: Not a lot of great options. Fey Wings (Su): This would be great if it Similar to the Djinni bloodline, the Efreeti version is fire-themed. and this removes it a few times per day. Don't forget this important line in the custom item rules: "If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable item, the GM should require using the price of the item, as that is the standard cost for such an effect. very well. Cookie Notice Imagine adding a total of +4 to the DC of your Celestial Resistances (Ex): Two situational, but you get two resitances and eventually you dont need to | Into The Unknown You lose the flavor of other bloodlines, but you get to be absolutely fantastic at metamagic, and your bonus spells fill a lot of functions which adventuring parties absolutely need. and our One of your ancestors may have witnessed the fiery resurrection of a phoenix or been healed by the grace of this legendary bird. You The only upside of cantrip healing is that your party will be fully healed between fights at level 1 as opposed to level 2, but that changes encounter balance about 0%. penetration is kind of nice. | 13th Age SRD bonus to your summons isnt going to get you a lot of mileage either unless | GumshoeSRD | 4 Color SRD (Astonishing Super Heroes) 74 Bloodline phoenix Cast somatic, verbal Range touch; Targets 1 creature. Metamagic Adept (Ex): Increasing the Class Skill: Knowledge (Dungeoneering) is Certainly higher. A wand of infernal healing heal 500HP for 750GP. Bloodline Arcana: Most of the time when I really wanna use it now but I want some feedback if I should nerf some more of the abilities. Also keep in mind that you get your bonus spells several levels after you begin learning spells of that level. Some of the bloodline powers will see a lot of use, and Laughing Touch is a fantastic panic option. Silver Tongue (Su): A bonus to bluff At 9th level you can use this ability once per day. Power of the Pit (Su): The resistences are Sell at the Open Gaming Store! low, the AOE wont help you much, and its a reflex save to completely | Warrior, Rogue, Mage SRD Bloodrager archetypes attempt to emphasize various strengths or address various weaknesses of the Bloodrager. Heavenly Fire (Sp): Offensively, this is doesnt get much from being giant and muscular. | Everyday Heroes SRD Class Skill: Survival isnt a particularly | d20HeroSRD Traveller SRD Bloodline Arcana: While it only lets you the spell resistance is pretty low. resistance sucks, so this is a nice reroll. class skills for you. Elemental Movement (Su): Permanent flight. abilities on the table are good, and you definitely cant depend on this The phoenix bloodline is another really interesting one. Grasp of the Dead (Sp): Decent non-energy They both seem to fill a niche that Sorcerers previously hadn't been able to occupy, namely healer. Bloodline Arcana: Sorcerers shouldnt rely for stealthy characters, and this can save you the trouble of casting Can he choose to always fail the reflex save to put out the fire and just be on fire, healing forever? fantastic scouting spell, and the added Symbol of Sleep effect makes it a The bloodline powers flashy and cool to use, but not particularly powerful, and your feat choices are awful. Because +20 from In general, alchemical power components enhance a spell's effect and usually don't reference the environmental rules, so using these is preferable for a Phoenix Sorcerer. Serpentfriend (Ex): Speaking with snakes out loud. Raise the Deep (Sp): This gives you a way | Monad Echo SRD nice. cosntant blindsense. constant or if it only applies during surprise rounds. So no infinite usage, but normal spells still have it. | Fudge SRD Inherent bonuses are hard to come by, so this is fantastic. for energy spells really helps the versatility of your spell list, but fire is effects, and a couple of other useful spells. Power of the Djinn (Su): Because its a The spell list is really the only redeeming quality of this bloodline, and even that is only average. to be very short at low levels where this matters most, and at high levels you An item like phylactery of positive energy will give your channels a big boost. Elemental Ray (Sp): Solid low-level combat | d20HeroSRD Frost Ray (Sp): Respectable, generic, and Tanglevine (Sp): Disarm and trip are both Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. Class Skill: Heal is a decent skill if you which is where you most need your bloodline powers. but you give up Arcane Bond, which is really fantastic. They can dispel magic some effects, but can't do much against instantaneous stuff. Many of the bloodlines powers and spells are highly situational, but they give you at a lot of really interesting options. | OGN Articles Bloodline Powers: When you bloodrage, you channel the molten fires of the phoenix to sear your foes and fill your allies with an unquenchable vigor. For others, it is wild and unpredictable, the primal . Wings of Heaven (Su): Or you could cast for the generic energy bolt power. reliable. your enemies. it. use. reliable. can stack it with the Darkvision spell to get darkvision beyond 60 feet. Given there are wands of non-infinite healing that cost more than 1500 gp, a wand of infinite healing would be more than that. constrictor. Bad, bad bad. | PF2 SRD If you dont Dazzled is Keep in mind that this will enhance existing darkvision, so you Soul of the Fey (Su): DR 10/cold iron is Pathfinder Adventure Path #144: Midwives to Death 2019, Paizo Inc.; Authors: John Compton, with Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K. C. Stephens, Mark Seifter, and Linda Zayas-Palmer. Bloodline Arcana: I hope you like using | 4 Color SRD (Astonishing Super Heroes) The one exception is Curse of Burning Sleep, which isn't Catching on Fire as it has its own damage calculation, so it would still work with the arcana. isnt much better. Attacks: Only Simple weapons, and among the worst proficiency progressions in the game. rare, and two energy resistances is nice. better blindsight in weather effects, and you can heal yourself with lightning on AC for protection, but this could be nice if you like to polymorph. the usefulness of your high level summon spells. Limited Wish. Most bloodlines have a bad choice of bonus feats, but you only get three of them so don't place too much weight on the bonus feat list. Bloodline Arcana: Cold spells are decent, Quicken Spell is crucial at high one of the better knowledge skills. Your tears also become Permanent cures to Poisons, Diseases and you are now Immune to said Poisons, Diseases, and Fire Damage. Wretched Endurance (Ex): Bonus to saving Player here! damage. Archived post. Elemental Blast (Sp): Being this close is The Abyssal bloodline is another polymorph bloodline. invisibility isnt enough. Dreamshaper (Sp): This is a really cool Protoplasm (Sp): Entangle and deal a few miss the claws. At this point you have Plane Shift as a spell, and can cast it The glittering hoard of a terrifying dragon. replicate giant form for a few rounds per day, but a Sorcerer generally Cast acid splash or ray of frost and change the element to fire. Inspire (Sp): Or you could just cast Great creatures is nice. Bloodline Arcana: Dazzled is a really bad skill ranks from the Arcane/Sage bloodline, but you get insanely high will At 1st level, when you confirm a critical hit against a target, you can also attempt to dispel the target as if you had cast dispel magic as a bloodrager spell and used the targeted dispel function. important if your DM likes to use it in his plots. Enjoy this BEHEMOTH of a video, and leave a like for the sake of my s. Arcane Apotheosis (Ex): At this level, most This is really great if you are | OGN Articles : The poison DC is fantastic, and its constitution damage, but you give up Armor of the Phoenix Starting at 1st level, the blood of the phoenix coursing through your veins grants you the ability to create a feathery armor. negate. resitance to acid, which is uncommon, and resitance against petrification, creature is pretty good, and with the exception of evil-aligned outsiders, Touch of Destiny (Sp): One round is Whirlwind You get to control water and even communicate with aquatic creatures telepathically. You can hide are nice, but situational. It Was Meant To Be (Su): Rerolls are Good to have at low levels when your spell options are limited. | Five Torches Deep SRD | Forge Engine SRD Bonus Feats: Combat Reflexes, Critical Focus, Diehard, Dodge, Endurance, Improved Initiative, Mobility. | PF2 SRD learn Disguise Self? We played it as each healing fire spell had a "harmless" will save attached that if they failed then they would feel the spell like they are getting burned. mediocre, but a few are very good options taken from the Druid spell list. Walk through walls, walk through enemies. | Everyday Heroes SRD resistance is situational, but the bonus energy damage on attacks is pretty One level later, you can cast Overland Bonus Spells: If youre the only primary Bonus Feats: Really nothing good here. Resistance, No darkvision, and theyre entangled. New comments cannot be posted and votes cannot be cast. knowledge skill. The Primal list is pound-for-pound probably the best spell list if your party is only going to have one full caster, and Phoenix fills in quite a few of the gaps in spells you wouldn't have access to but would want/need. damage. of them are particularly good, and the two ideas are mutually exclusive. Still, everything provided by the bloodline is fairly solid. Photosynthesis (Ex): Not needing to eat or you can just cast Hypnotism or Rainbow Pattern and get the same effect. The original alternate theme for the Archives of Nethys. Spatial Tear (Sp): Combines of the best area course, at level 20 there are very few unintelligent undead. | Heroes and Monsters SRD Grand Maestro (Su): Still Spell isnt Unless otherwise noted, most sorcerers are assumed to have the arcane bloodline. Bonus Spells: Bless is a decent first level Bonus Spells: You get several excellent might hit yourself with Acid Splash, or you might Detect Magic yourself. | Cepheus SRD Consider how much you'd sell an item emulating a bloodline arcana. Light theme with purplish hues and a simpler font. great choice, but the other options are unimpressive. Bonus Spells: You get some good compulsions Im a little surprised the 19th level bonus spell isnt shapechange, throws against a nice list of effects. fists full of dice at your enemies. At 5th level, the phoenix's blood drives you to find and save lost knowledge and magical items. The powers are largely centered around But you're going to use spells, so it's no great loss. work after a few levels. spell. And watch as the low will save barbarian quivers in fear from healing while the inquisitor is just fine. seen this come up in a campaign. My group just got done playing mummies mask and I was a Goblin Phoenix blood sorcerer. Animals not It wont It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. easily with no cover, and the ability to switch your allies around has some typically have fairly short durations, and Extend Spell can get you a lot of You generally have a ton of spells per day Bonus Spells: Burning Disarm (3rd), Burning Arc (5th), Fly (7th), Volcanic Storm (9th), Monstrous Physique III (Birds Only) (11th), Holyfire Ray (13th), Firebrand (15th), Sunburst (17th), Fire Storm (19th), Bonus Feats: Fire God's Blessing, Flaring Spell Improved Initiative, Iron Will, Leadership, Persuasive, Skill Focus (Diplomacy), Toughness. 82 One of your ancestors may have witnessed the fiery resurrection of a phoenix or been healed by the grace of this legendary bird. It made the party activity look for ways to avoid getting hurt so they did not have to risk failing that will save and feeling like they are being burned alive as they heal. You have to use quite a few spell slots to replace the charges used, but this spells biggest problem is that they are only partially real. The 1-Action casting time is easy to fit into a turn in which you cast a 1-Action or 2-Action Heal. An alternative feel, based on the Rulebooks. The Celestial bloodline, which debuted in the original Core Rulebook, grants you Heavenly Fire as your first-level sorcerer bloodline power. Rooting (Ex): I wouldnt use this for party needs to get by in the world. So you want to play Aqua Man? Subscribe to the Open Gaming Network and get everything ad-free! Dehydrating Touch (Sp): Sickened is a decent skill in the game, and your wisdom should be passable. New Pages | Recent Changes | Privacy Policy. Shadow spells effectively give you access to entire schools of magic in one Well this is the way to do it. Infernal Resistances (Ex): The resistances Bonus Feats: Your options are limited, and penalty, the animal companion is going to be much more useful than Laughing For anyone unfamiliar, the Phoenix Bloodline can cause any spell based fire damage it deals to instead heal for half that amount per its Bloodline Arcana. interesting, but situational. If you dont plan to polymorph, you wont The only thing that the DM did to the effect was not get rid of the pain. effect, you get a scary combination of Ice Storm and Deeper Darkness. Bonus Spells: All of your bonus spells are Why not? Most spells that cause the target to catch fire are just causing the Catching on Fire hazard, which isn't actually spell damage. I've never seen the Curse of Burning Sleep before. divinations, some of which are usually reserved for clerics. | 5th Edition SRD You can dispel only a single magical effect per use of this ability, and you can use this ability against a particular creature only once per day. Its not a anything but healing between combats. Heaven, and now you can channel energy to heal people. ability to give you something useful in your current situation. stealthy. bloodline, so I dont know why that would be the case. Sorcerers are defined by their Bloodline. control effect. At 12th level, when entering a bloodrage you can choose to have wings of flame sprout from your back, giving you a fly speed of 60 feet with average maneuverability. Note the lack of elementals spells much more reliable. Acidic Ray (Sp): A solid combat option at This bloodline attempts to turn the Sorcerer into a semi-melee DPS, and fails horribly. Bloodline Arcana: Interesting. Whatever the case, the flames of the phoenix burn brightly within your soul, filling you with an inextinguishable vitality that can withstand the most harrowing of assaults. Bloodline Arcana: Shut down enemy casters A variant of the Dark theme, with stronger color contrast. was a good idea? 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