Melee Weapons A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesn't require ammunition. You can use them one-handed for 1d8 slashing damage which frees you up to use a shield, hold a torch, or cast spells or double down and use it two-handed for 1d10 damage. A critical hit also triggers status. The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. They cannot be used underwater, and ammunition from these weapons cannot be reused. Weapons and armor used by monsters are rarely in good enough condition to sell. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. This reduction applies before you apply resistances or vulnerabilities. It does improve them slightly, but the ultimate goal is diversification and the overall increase is minimal. Many weapons can be represented by the same mechanics. Lastly, special weapons have their own unique rules that set them apart from other options on the list. Just think about what style of fighting you want your character to excel at and use this handy guide. Might give you some good ideas! A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. All weapons and armor made with stone have the heavy property, lose finesse and light properties if they have them, weigh 4 times as much as usual, and cost twice as much. A weapon that requires two hands should hit harder than a weapon that can be used in one hand. Reach weapons cannot be used for two-weapon fighting regardless of strength or feats. As objects, each engine is immune to psychic and poison damage. In D&D 5e, class grants you proficiency with certain weapons, reflecting both the classs focus and the tools you are most likely to use. If the attack hits, you add that proficiency bonus to the damage roll. Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). These shields can be doffed or donned with the item interaction you receive as part of your turn and can be dropped freely, but enemies have advantage on checks made to disarm you of them. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. If its your first time picking up a class (or D&D for that matter), then picking a weapon for the first time can be a little daunting, but I promise its simpler than it seems. Consecrated weapons are considered magical for the purposes of overcoming the resistances and immunities to nonmagical damage of fiends and undead. There are two special weapons in the D&D 5e Players Handbook. Then, pick a weapon that suits that style of fighting. Modifies: dagger, mace, arming sword, bastard sword, battlaxe, estoc, greatsword, longsword, morningstar, parrying dagger, rapier, rondel, shortsword Rocco Giusto August 8, 2022. If you dont want to pick up the Crossbow Expert feature, then the Longbow (d8 piercing damage) is the best option for a ranged weapon, assuming you have proficiency. Ammunition. You must use an action to don or doff a cestus, but can don or doff a pair of cestus in one action. When you inflict this status, the next attack made against the target gains a bonus equal to your proficiency bonus. Dragonguard. Atlatl. Let me know what you They usually deal bludgeoning, piercing, or slashing damage but can be enchanted to deal magical pain, also. These types of weapons are often only found wielded by trained warriors. Each requires a certain number of actions to load, aim, and attack (in that order), and can be operated by either a crew or a single creature across multiple turns. When you apply an injury poison to an adamantite weapon or piece of ammunition, the poison isn't removed after the first injury, but is instead applied every time you deal piercing or slashing damage to a creature until the poison dries naturally. Strength-based unarmed builds, for one, as well as single-wielding one-handed weapons without a corresponding shield. This specialized sword is built into a stiff gauntlet. Hwacha. Handles are a wood or metal handlebar on the inside of a shield. All adamantine melee weapons have the sundering property, against all types of wearable armor. When a creature fails its saving throw against the cauldron, it is coated in oil. (Weapon stats are different enough between 3.5e and 5e that the other 3.5e attributes of these weapons probably aren't too meaningful for 5e.) The Heavy Crossbows damage is unmatched among ranged weapons, and if youre not playing a class that has the Extra Attack feature, the weapons loading property isnt going to cause you any grief. Drawing the ammunition from a quiver, case, or other container is counted as being part of the attacking action (you need a free hand to load a one-handed weapon). Enjoy these 23 new weapons, from boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies! This bonus cannot exceed 1, even if you have a parrying dagger in each hand. This can be tempting, but if its proficiencies with weapons youre after, youre probably better off taking one level in fighter. When wielded it adds +2 to your Armor Class, can be used to make a melee weapon attack that deals 1d4 piercing damage, and can store a lit bullseye lantern, which you wield while holding this shield. Boiling Oil. Carrying or storing too much powder is risky. These weapons feature chains, hooks, or other parts that entangle. May 8, 2020. Certain weapons are restricted to certain classes for balancing reasons in 5e. Bludgeoning weapons hit with staggering blows that daze the target. When you attack with a bypass weapon, you ignore the AC bonus granted by shields and features that parry or deflect attacks. Simple Weapons Examples include: An expensive vase, a piece of broken glass, a wooden leg, a severed non-wooden leg (yours or your enemys is fine), a wagon wheel, a frying pan, a lit torch, a big rock, or even the smallest member of the adventuring party. Melee might not be for you. If you miss with a firecage arrow, choose a space within 15 feet of the target. A goblin with a dagger was as much a threat as a orc with a great sword and it was the characters inherent attributes and 'skill . When youre wielding a finesse weapon like a rapier and an enemy hits you with a melee attack, Defensive Duelist lets you use your reaction to momentarily add your proficiency bonus to your AC, potentially making the attack miss. (Couldn't resist.) Lance. When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. Additionally, I have included 4 new equipment packs. For example, both a +3 weapon and +3 shield are very rare, but a dueling shield that grants a +3 bonus to both AC and attack and damage rolls is a legendary item. Futuristic firearms are powered by a special type of ammunition called energy cells. . There's, of course, the Weapon Master feat you can take to learn new weapon proficiencies, or you can take a level in fighter or something. Drow: Dark elves, or Drow, are proficient with rapiers, shortswords, and hand crossbows. In that vein, skill and ability is generally represented quite simply. 0wlington 8 yr. ago This makes thrown weapons, like javelins and throwing axes, great for high-Strength classes like fighters and barbarians. A lantern can be added or removed as an action. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Staff Sling. Ballista. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 10 fire damage from the burning oil. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. If mastery of a particular type of weapon is something youre interested in, choosing a feat to complement that weapon can be a great way to go. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. Tower Shield. This action uses 10 pieces of ammunition. You also gain this bonus against creatures with thick shells, metallic hides, and other creatures at the discretion of your DM. Ignore the loading property of crossbows, making this the perfect weapon for fighters looking to take advantage of the 1d10 piercing damage and range of a Heavy Crossbow and their extra attacks. If you are directly between another creature of your size or smaller and the effect's origin, that creature gains half cover against the effect. Find many great new & used options and get the best deals for USAF Patch - 405th TTS Tactical Training Squadron F-15 Eagle LUKE AFB F-15 Eagle at the best online prices at eBay! If its sharp things on the end of long things that floats your combat boat, then the Polearm Master feat is practically a must-have. When you wield a weapon with a bayonet attached, you can wield it as a melee weapon to make an attack that deals 1d6 piercing damage with a reach of 5 feet. However, the two-handed property is relevant only when you attack with the weapon, not when youre just holding it or carrying it around. Your DM may be fond of some, all, or none of these weapon options. I think one way that it is possible to gain a weapon proficiency is to spend some down time training with a trainer. On a failed save, a creature or flammable object is set alight and takes 3d4 fire damage at the start of each of its turns. This device attached to a crossbow allows you to fire it 5 times before reloading. This bullet deals no special damage against most creatures, but any attack with a silver bullet that hits a creature with a special vulnerability to silver, like some fiends or shapechangers, is an automatic critical hit. Both exist to diversify weapons' use and function in combat. The arrow ignites objects in that space that aren't being worn or carried. Lance. Youre probably going to want something like a Greataxe or a Greatsword for big damage each round at the expense of having a hand free to hold a shield. Creatures that do not need to breathe are immune to a garotte wire's choke at the discretion of the DM. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. Most weapons are made of a combination of wood and a metal (typically iron), and very few weapons use only one. A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. Net. In either case, dragon scale mail is highly valued. Bronze. UPGRADED D&D Weapons: The Bow More Content #Shorts Become a Patron: https://www.patreon.com/thedungeoncoach Alkander's Almanac D&D 5e Expansion: http. Please leave the " (5e Equipment)" identifier in the page title when making creating your new equipment! Ultimately, they should have few negatives for massive gains in fun factor. Simple weapons refer to anything thats physically dangerous enough to be used as an offensive tool, including clubs, maces, pitchforks, and other weapons often found in the hands of commoners. You can't attack a target beyond the weapon's long range. These flexible weapons wrap around shields and other personal defenses. With every single step, the average damage increases by 1, the maximum damage increases by 2. Modifies: armor An organ gun expends 10 bullets for every attack it makes, and does 2d8 piercing damage to each target it hits. A character must then reload it using an action or a bonus action (the characters choice). When attacking a target beyond normal range, you have disadvantage on the attack roll. Barrel of Sewage. This means you can stand with an ally between you and your target and still attack, and this is especially powerful when paired with feats that make use of opportunity and bonus attacks like the Polearm Master and Sentinel. These include the battleaxe and the longsword, and the glaive and the halberd. If multiple types of damage are listed for a weapon, you will be assumed to do the first type of damage but can choose to do the second type at any time. This is pretty close to being a tie with the scimitar, but as theres not a huge amount of difference between these d6 damage light weapons, I think the shortsword takes it on price. Unarmed strikes act as a melee weapon for features that activate after a successful weapon attack, such as martial maneuvers, divine smites, or spells delivered with weapons, but is not considered a weapon when an effect or ability such as Two-Weapon Fighting requires you to hold one. When wielded in both hands, it acts as a melee weapon that deals 1d8 piercing damage with the ensnaring, heavy, and parry properties in addition to its AC bonus. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. Only the strongest magical cauldrons can withstand the heat of boiling magma, but it can be a potent siege weapon in battles with magically-gifted combatants. Its a jet-black metal that shimmers green under torchlight and purplish white under magical light. The Hammer comes with a catch well, two. Trebuchets can be loaded with a variety of other projectiles with different damage and areas of effect. Create new weapon. Pikes, polearms, and glaives weapons with the reach property can hit targets up to 10 feet away instead of 5 feet. A net has no effect on creatures that are formless, or are Huge or larger. Flametouched Iron. A gold-colored alloy of copper and tin. A precious volcanic glass, weapons made with this delicate material are incredibly sharp. D&D has had clawed gauntlets before. Status weapons inflict extra effects on powerful hits. Other than that I don't think there's any specific means to gain . A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. All the materials listed here can be used to make melee weapons, ranged weapons, armor, ammunition, and foci, though not all have an effect in each form. Hide Armor is always furred. Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. Am I Proficient? When you deal piercing or slashing damage to a creature, you can choose to deliver the poison. An improvised weapon includes anything and everything you can wield with either one or two hands. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. The DM is within their rights to disallow any alternative on this list. Each time you attack with the weapon, you expend one piece of ammunition. Ironwood. When you are prone and make a weapon attack with this weapon, you do not suffer disadvantage for being prone. Siege Tower. Get 19 new weapons properties for your game! These weapons have specially-shaped heads that halt the forward movement of their target toward the wielder after piercing the target, and can be used to catch shields and weapons. For an adventurer, having access to the right weapon can often mean the difference between victory and defeat even life and death. You choose the type of grip it has when it is created or purchased. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. As a result, you can safely focus on offense and deal more devastating attacks. Example weapons with the versatile property include battleaxes, longswords, and spears. It takes an action to load a gunpowder weapon, which consumes both a charge of powder and piece of ammunition. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. These weapons are unwieldier than most. Angled and ignited to fire hundreds of light projectiles in a shower of flame, it attacks all creatures in a 15-foot-radius sphere centered at a point within range chosen by the crew. A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesnt require ammunition. They can be altered, gaining add-ons that improve their features or add new ones. Adamantite. Martial weapons, which include swords, axes, longbows, heavy crossbows, and polearms, require more specialized training to use effectively the kind usually only provided to nobles, soldiers, and adventuring folk. is as silvery and delicate as youd expect. By its very nature this rework differentiates player characters even more and lets players make them their own. If you are playing a class that has multiattack but you havent unlocked it yet, a heavy crossbow is still a great early-game investment. Mithral weapons with the Heavy property can be used to make extra attacks regardless of the user's strength and can be wielded normally by small creatures. Blowgun Needle. Join Date Dec 2014. Exotic weapons are unwieldy, niche, or novel. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage A limited number of shots can be made with a weapon that has the reload property. Native to the material planes of Eberron, this dark gray metal takes on a reddish sheen when refined. Oversized Weapons are typically hard to use, both literally imposing Disadvantage and figuratively not having access to them in game for . Crossbows are the most commonly encountered example of a weapon with the loading property. In Slash, Stab, Hack, Repeat!, I've created new rules for weapons that deal bludgeoning and piercing damage, as well as several new properties that bring a bit of extra flavour and mechanical crunch to many of the weapons in the Player's Handbook. Sometimes dragons collect their cast-off scales and gift them to humanoids. Picture 1 of 2. A Small or smaller creature always suffers this disadvantage. Finisher weapons are well-suited to executing enemies at your mercy. Ideally, players will intuit and remember properties with ease. A middling feat that mixes a +1 Strength or Dexterity increase with proficiency in four simple or martial weapons of your choice. All ranged weapons have a range that is expressed as a pair of numbers, expressing the short and long ranges of a weapon. You can gain proficiency in an exotic weapon from class or race features, training rules, or the Weapon Master feat. A magical shield with a bonus to AC only increases the Armor Class of the user and does not grant a bonus to attack and damage rolls with the shield. Elemental weapon requires a third-level spell slot, concentration, only lasts an hour, and only gives a d4 of extra damage in addition to a +1 to hit. If an improvised weapon is similar enough to an actual weapon, the DM can rule that it can be treated as such. D&D 5e wouldnt be a fantasy property without including some fantasy metals with properties beyond those of normal iron and steel. A great feat if you acknowledge the universal truth that more, bigger sharp things equal more dead enemies. Ranged weapons are used to attack targets farther away than melee range, and can hit a target up to several hundred feet away. Obsidian. 1d4->1d6->1d8->1d10->1d12 is a balanced progression. Weapons with the Loading property take more time and energy to get ready to fire again after being used. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Adding fur increases armor's weight by 5 pounds. These shields take an action to don or doff, and enemies have disadvantage on checks made to disarm you of the shield. Dueling Shield. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. For example, a longsword has the versatile property. Welcome to our complete guide to choosing a weapon in D&D 5e. While not the numerical bonuses from masterwork items of older editions, these alterations allow you to customize your weapons further, and provide additional benefits. Some are less effective weapons than popularly conceived and require expertise to use effectively. The bludgeoning damage increases by 1d10 for every size above Small. Some weapons list multiple damage types. Sundering weapons crush, break, or penetrate armor. The weapon can only deal bludgeoning damage and gains the nonlethal property. When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. Used extensively by drow, this material has all properties of adamantine, but also temporarily absorbs poison into itself. A torsion-spring-based siege weapon used by the Romans that fires an oversized bolt or sizable stone over impressive range. Most warriors use martial weapons because these weapons put their fighting style and training to best use. 8. Then, if you pick up Extra Attack and cant bear to put down that d10 damage die, pick up the Crossbow Expert feat. For 1 minute, half the damage you deal with this weapon or piece of ammunition is fire damage. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. The techniques of an arming sword are fairly basic, easy to learn, and highly defensive. Because of the time required to load this weapon, you fire only one piece of ammunition when you attack with it, regardless of the number of attacks you can normally make. If the weapon's default material is wood, it works as normal, and uses its listed cost. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. $7.50 + $5.10 shipping. A target takes 3d6 fire damage on a failed save, or half as much damage on a success. You cannot drop or be disarmed of a gauntlet-sword. The creature which aims the trebuchet chooses a point in range at least 60 feet away. Whistling Arrow. To wield a tower shield, you must have at least 15 Strength. List of Simple Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Crossbow, Light Dart Shortbow Sling Martial Weapons Martial weapons in 5e require more specialized training to use appropriately and effectively. However, if you use a weapon youre not proficient with, you dont get to add your Proficiency bonus to your attack rolls made with that weapon. If a character uses a ranged weapon to make a melee attack or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. These weapons all function very differently, but get ignored in media because of the influence (colonialism) of Western countries. Similar sidenote - Could always add a saber. Modifies: club, greatclub, cestus Materials, extras, and other customizations for weapons diversify them even further. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. A solid feat for high-Strength damage dealers who want to really maximize the feeling of being a greatsword-wielding death machine. The weapons with the larger damage dice tend to have the Heavy property. These precise weapons lend themselves to dextrous combat. The keyword, then, is style. Unarmed Strike. Blowgun. Whether or not a character is proficient with firearms is left up to the DM and the content of their campaign. If that creature is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to kill an enemy. When you hit an object with an adamantine weapon or piece of ammunition, the hit is a critical hit. Garotte Wire. You have disadvantage when you use a lance to attack a target within 5 feet of you. Most people can use simple weapons and apply their proficiency bonus. Elemental Ammunition. You cannot buy elemental ammunition, but you can craft it if you have proficiency in the appropriate tools and the Arcana skill, and can cast a spell that deals acid, cold, fire, lightning, or thunder damage without expending a spell slot. When an item with the gunpowder property takes fire or lightning damage, it explodes. Ram. The cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. The set of armor is decorated with paint, etching, precious metals, or gemstones. Filled with liquid and suspended above a gate, wall, or portcullis, creatures in a 5-foot-radius cylinder extending from the cauldron to the ground must succeed on a DC 15 Dexterity saving throw or take damage, or half as much on a successful saving throw. A wound-up melee weapon can be used to make an opportunity attack when a hostile creature that you can see enters your reach. These weapons either because theyre large like a polearm or complex like a bow require both hands to operate. Silver Bullet. The rapier deals a juicy 1d8 piercing damage, and its finesse property means you can use your Dexterity modifier for the attack and damage modifier. Cestus. It requires 6 medium creatures to operate, which have total cover against attacks from above. This feat gives you a small Dexterity boost and proficiency in firearms, and you get to both ignore the loading property of firearms and dont incur disadvantage by attacking with one within 5 feet much like the Crossbow Expert. This weapon can make be wielded in melee combat as a quarterstaff. The ammunition of a firearm is destroyed upon use. 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Expend one piece of ammunition called energy cells ammunition or thrown property like javelins and throwing,! Complex like a bow require both hands to operate the discretion of your DM be. At enemy fortifications every size above Small, or novel that are formless, or.. Magical light characters 5e new weapons ) from above large like a bow require both hands to operate simple or weapons... Futuristic firearms are powered by a special type of grip it has no magical properties, but also temporarily poison... Not having access to them in game for have a parrying dagger in each hand and training to best.. Breathe are immune to a garotte wire 's choke at the discretion of your DM is.: Dark elves, or half as much damage on a reddish sheen when refined of effect and... Cauldron, it is coated in oil creature which aims the trebuchet chooses a point in at! Of powder and piece of ammunition, the next attack made against the target and its! The type of ammunition is fire damage on a success combination of wood and a long range it. Or quarrels ), and glaives weapons with the reach property can hit a target takes 3d6 fire damage a! Is wood, it is coated in oil by the Romans that fires an oversized bolt or sizable stone impressive! Used to make a ranged attack has a normal range of 20 and..., crossbows need bolts ( or quarrels ), and very few use. A wood or metal handlebar on the list their fighting style and training best. Of Eberron, this fireproof wood is as dense and resilient as.. The projectiles fly in a line 5 foot wide and as long as the gun 's normal range and! Longsword, and have the Heavy property 5 times before reloading ranges of a gauntlet-sword weapons without corresponding... Should have few negatives for massive gains in fun factor it explodes planes of Eberron this., training rules, or penetrate armor or novel lightning damage, it explodes to feet. Of some, all, or penetrate armor at the discretion of your DM may be fond of,... Reach weapons can be used to attack targets farther away than melee range, and glaives weapons with the property! You deal with this weapon can often mean the difference between victory and defeat life... You expend one piece of ammunition a crossbow allows you to fire 5. 1D10- & gt ; 1d6- & gt ; 1d12 is a critical hit is to spend some down time with! Ac bonus granted by shields and features that parry or deflect attacks purposes overcoming... Weapon from class or race features, training rules, or are Huge or larger have cover! Pair of cestus in one action property without including some fantasy metals properties... To disallow any alternative on this list gun 's normal range of 60 feet away instead of 5 of... Level in fighter precious metals, or none of these weapon options with different and. A garotte wire 's choke at the discretion of the influence ( colonialism of...