x4 ship interior mod

This repo has a number of scipts to allow: extract_x4.py: unpacking of game content (extracting scripts, and other files if desired from X4/*.cat, into a SRC dir) The intention is to give a bit roleplay to the commander gameplay. +50.4% damage and 96% reload on a primary beam weapon is most effective. X4mod X4 Foundations mod id:okakikun X4 foundations Part0 HOP X-Universe () mod ! Showing 1 - 4 of 4 comments. If anyone wishes to donate, www.patreon.com/mikska Discord: https://discord.gg/JbqMzcfS3Y Share Requirements May 20, 16:07, Post Copyright 2023 Robin Scott. Copyright 2023 Robin Scott. Also useful to have a blueprint created for it so the PHQ can eventually build it. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Shads404 2 yr. ago It's not 1 XML file, its 135; one for each engine. All trademarks are property of their respective owners in the US and other countries. It can also export changes made to the items into a separate mod. SVE adds multiple new ships to all factions. Hot mods. In X-rebirth the modders added a lot of interior stuff to ships. May 21, 21:07, Powered by phpBB Forum Software phpBB Limited. This mod will add 5 new interior rooms to the L and XL combat ships (2.0 includes civilian ships). Set the vanilla folder path to the folder where you extracted the X4 vanilla data into. I save scummed a xenon destroyer and got nothing above basic and that was rare in probably 30 kills. Exceptional mods only drop off criminals around stations at the moment. by Botschafter Von Den Glck Fri, 7. by Jeraal Fri, 7. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. by Osbot Tue, 26. Thank. I have asked this question man times in the past days and never got anyone who knows what the hell. Nov 20, 07:04, Post If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. There's also a mod that adds more station rooms on large and extra large ships. A few notable mods: - Polisher: Green Chassis mod with drag reduction, multiplying your ship's speed, rotation, everything. some of rebirth's assets and references are still in the game files. This mod has been set to hidden. Credits go to: snackynak). Die vertrauen mir! This means that you don't need to pay extra money to increase your cargo capacity. Subscribe to download Variety and Rebalance Overhaul Subscribe Description PLEASE USE DISCORD FOR OMMUNICATION REGARDING THE MOD. I suggest using the "Paintjobs For Sale" mod to color your ships if you are unhappy with the standard painting. Install hundreds of mods with the click of a button. The powerful open-source mod manager from Nexus Mods. May 21, 13:24, Post -Make paint mods re-usable. The materials to craft them? However with the right paintjob the ships can look more beautyful. This forum is the ideal place for all discussion relating to X4. Install hundreds of mods with the click of a button. The place to discuss scripting and game modifications for X4: Foundations. All rights reserved. Jan 21, 22:05, Post May 21, 14:55, Post From the impression I had of Boso Ta, and all the hype of KE DLC, I thought Borons would be OP (Geniuses and all) but it was extremely disappointing. It is the perfect tool for you! MOD your ship right! If you have a related Youtube channel, enter the URL. The X:R Ship Pack includes some of the X: Rebirth ship models. (Which might be more useful to non-modders.). X4 Foundations + Ship Mods 4,041 views Apr 5, 2020 32 Dislike Share Save Johnny Thunder 192 subscribers Reuploaded again because Youtube Studio Sucks. The powerful open-source mod manager from Nexus Mods. Largest Ship Interiors? Jan 20, 11:51, Post Jul 20, 08:27, Post Jul 20, 13:25, Post @Auserna I love speed over firepower. Copyright 2023 Robin Scott. by Max Bain Fri, 3. Alternatvely press shift + D and select the cockpit or ship you want to go. This item requires all of the following DLC. If you do the damage 3 mod which gives +damage, Possible +/- reload and neg cooling it's awesome. X4: Tides of Avarice, the third expansion for our current game X4: Foundations, is now available for download, along with the free major 5.00 update for the base game. This comment section is what long time hardcore fans visit to talk about the indepth nature of the game. - X4 Foundations Ship Modifications Guide - YouTube 0:00 / 5:00 Ship Mods MOD your ship right! Ship interiors and station interiors are flavor - its pretty cool and adds to the immersion a bit but they're not very sophisticated. Some assets in this file belong to other authors. Though with no real understanding of mods and impact and such, I can't really see where it would have an impact, as the areas only exist (I believe) when you (the player) enter them. If you have a related Youtube channel, enter the URL. The ships are made with the vanilla artstyle in mind and are used by AI factions or can be found as derelicts. For example: how do you know they are negative? As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! There is a normal bar in the game and it may actually use those assets. A bit ironic, perhaps, that there are people that actually LIKED wandering around stations in X:R. Ironic is if i like the walk and fly/drive feature together in other games like star citizen or gta but not in X Rebirth or X4 Foundations. by Max Bain Mon, 13. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Dec 18, 15:42, Post As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! WARNING: if docks of already built Arawns disappeared, you need to sell and rebuy the ship. slightly repositioned Erebos and Executioners bridges, reduced spawn chances for Arawns and Erebos, fixed positions of cockpits for Kraken and Scylla, repositioned many modules including all docks on Scaldis, added missing shield for front turret on Scaldis, fixed wrong bridge on Erebos and Executioner. PLEASE USE DISCORD FOR OMMUNICATION REGARDING THE MOD. Both is optional, but the base mod path can not be the export path. by Max Bain Sat, 4. Download 5 Collections for X4: Foundations chevron_right. Please see the. by Alan Phipps Fri, 7. Valve Corporation. Dec 18, 19:45, Post Both mods should be compatible now. The place to discuss scripting and game modifications for X4: Foundations. May 20, 14:12, Post I am gonna go find out. - added missing turret on top (got lost by changing its position), Initial beta release containing the Balor. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I would like this as well. Nov 20, 10:57, Post May 21, 11:15, Post I would assume that higher difficulty fights would possibly drop more rare mods, but I have never seen this happen. by Realspace Fri, 15. So far, I've only found the basic ones off dead xenon. i can confirm going into Xenon sector and murdering gets you everything you need i went in and killed 6 to 8 Destroyers and maybe 50 other ships last night on my stream and it gave me loads of items , including a stack of missiles !!! Jan 20, 23:00, Post Jan 21, 21:14, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited. I'd like to sit in the non-captain crew chairs to do two things: I'd also like a co-pilot seat on the Nemesis, X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback. Only one kind, where is hull, drag, radar etc. This author has not provided any additional notes regarding file permissions. by vrod Tue, 29. The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! Jan 21, 22:10, Post by GeneticResearch Fri, 7. all ships can now use layout presets correctly (for example "high preset"), - Balor: added l-shield to the engine and the large turret; removed 2 M-turrets on top and 2 on bottom; added L shield to engine group, - Shark: repositioned front weapon; changed 2x2 S-dock to a single S-dock; reduced agility a bit, - Devastator: removed 3 M-turrets; removed one L-weapon slot (it had 4 but should have only 3); changed 2x2 S-dock to 2 single S-docks, - Red Knight: changed 2 XL-shields into L-shields; removed 2 L-turrets; removed 6 M-turrets; slightly increased costs, - Arawn: changed turret layout; removed 5 M-turrets; added 2 L-shields to engines, - Event Horizon: removed 3 M-turrets; changed some turret placements, - added Hercules Megaliner as XL gas harvester, - added Event Horizon as XL gas harvester, - added Sulaco Depp Space Miner as XL solid Miner, - fixed missing meshresources for some effects, - fixed content.xml (version will now be displayed and the tag save is set to true, - moved Arawn docking pads to the side wings to fix AI ships not beeing able to dock, - moved many subparts of arawn a bit so flickering should be fixed, - increase prices for some ships to compensate their firepower, - Fixed wares.xml. Waino Nov 30, 2018 @ 11:56am. loaded up my end game V5.4? Also save scum your mods installs. . by Skeeter Fri, 7. The idea being that the player can design their own ship based on an existing one, and then use it in their own gamestart. May 21, 13:58, Post Ironic because NOBODY was supposed to like the space station walking bits. X4 Ship modifications So, here is full stats list of every ship modification in game: https://quantum-anomaly.herokuapp.com/x4/modifications/ 45 14 comments Add a Comment Additional_Error_182 2 yr. ago You are the best! Adds more rooms to XL and L combat ships! Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). Maybe as player ranking goes up in combat? Take this as the initial release version for the ship pack. Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). You can find these (once you unpack the game) at \assets\props\engines\macros Adjusting these will require you to basically write your own mod, which might be a little more work then you wanted. But I think there is a lot of untapped potential in this particular point. WARNING: if your bride of the Erebos or Executioner or Red Knight is inside the ship hull, you need to sell and rebuy the ship due to the changed bridge. I've never notice an impact on performance, but I have a pretty high-end system. Install hundreds of mods with the click of a button. Here is a perfect mod for auto-miners. Dec 18, 19:59, Post Edit or just compare the values in the tables. The tool supports an optional base mod and an active mod to be loaded into the editor. They will start building more I's after 100 hours and after 200 hours even more, fixed a bug that court (split faction) jobs spawned at the start of the game while they should be supressed by some story script - this could result in a destruction of the first fleet without the player doing anything, Red Knight is now a Split battleship (if you dont own Vendetta you should not be able to buy it anymore), added split jobs for battleship production (if you dont own Vendetta you should not see any more Red Knights beeing built by Paranid), fixed some weapon groups had mixed turret tags, added medium shield to Sharks bottom turret group, added turret group with 3 turrets to Shark destroyer, rotated front weapons of Devastator to match its visual better, now when the player clicks on an XR ship in space, its ship class will be spoken (for example "Battleship"). Valve Corporation. Well, getting a better pc or CPU seems mandatory now, even though my i7 8700 does what is should normally in other games. Capital ships got rather large bridges, usually bigger than a small ship, and a boarding elevator. by Max Bain Fri, 13. All rights reserved. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. by captainradish Fri, 7. REMINDER: VRO is not compatible with 6.0 and KE DLC. May 21, 16:07, Post 89#4338489, https://samuraipenguinstudios.bandcamp.com/. The mod works with both DLCs but they are not mandatory. All trademarks are property of their respective owners in the US and other countries. Get em as unique unlocks from a plot mission or black market or a blueprint from somewhere hidden in space you gotta find? Ships in shipyard/wharf construction menu are very bright . 3D . With this playstyle, and with a modified Chimera, Pulsar and Ares, I have taken down Destroyers like Behemoth, Basilisk etc without any problems alone. Say as a blueprint instead of an item. X:R Ship Pack. by Realspace Fri, 15. I researched all of the mods but I cannot craft them because it requires materials that I have no clue how to get or make, So much for my shield upgrades :(. Hidden at 11 Dec 2021, 9:17PM by jenny1234. All rights reserved. All trademarks are property of their respective owners in the US and other countries. by aerojet029 Sat, 8. by Privata Sat, 8. Too much space legs already. 25 12 12 comments Best Add a Comment reggie368 3 yr. ago Jul 20, 20:48, Post Seems the xenon or kaak have better chances of dropping rarer stuff. Just wondering if anyone has seen anything in that direction. Criminals drop good mod loot. Also available on Steam, see SVEs modpage, - Game loading being stuck at 99% when using certain mods, - Fixed Skua not being built in some cases, - Increase engine shielding on the Tartarus, - Buying the Skua at TEL wharfs no longer requires a licence, - Old Tartarus no longer available in custom gamestart, - Old Tartarus version can no longer be bought, - 'Manticore' is now named 'Argon Manticore' (due to 5.0 Update), - Lowered hull integrity of: Paracel, Paracel Plunderer, - Lowered resource cost of: Paracel, Paracel Raider, - Reworked escorts on Argon/Antigone heavy frigate patrols, - Reworked escorts on Argon heavy destroyer patrols, - Lowered number of small and medium Teladi ships in custom jobs to prevent insane numbers, - Kea and Skua can now be used by Teladi in vanilla jobs, - Decreased number of heavy frigates for PIO, - Slightly increased number of heavy frigates for TER, - Weapon use threshold for Viper and Scimitar weapons, - Xenon R's may now have multiple V escorts, - Cut resource requirements of all ships by roughly 50% to bring them more in-line with vanilla ships, - The Python is now labeled a destroyer rather than a battleship, - Heavy Paracel now has a ware entry (for reverse engineering mod only), - Ships with a shipstorage of '0' being able to store ships, - Descriptions in 'blueprint menu' not fitting the ones in the encyclopedia, - Abandoned Fenrir spawning with non-terran equipment. All rights reserved. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Brute force and ignorance solves all problems, just not very efficiently. by Drumma Tue, 11. Welcome to Ricky Summer's Discount Ships, where the price is always right, even when the customer isn't ( ) NOTE: This is a preview/beta build of the expansion provided by Egosoft. Mod:. We are very much looking forward to hearing your reaction to the latest chapter in the X4 story. Are there large interior spaces for cruiser-sized ships and above with multiple rooms, etc., or are we pretty much limited to just the cockpit area for all ships? The model is taken from the game X:Rebirth. PLEASE IF YOU WANT TO USE THE X:REBIRTH SHIP MODELS, YOU SHOULD OWN X:REBIRTH. This item requires all of the following DLC. SamuelHaine Dec 7, 2018 @ 1:06pm. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback, Mod Request - More Rooms / More Ship Rooms, Re: Mod Request - More Rooms / More Ship Rooms, http://forum.egosoft.com/viewtopic.php? Cooling takes a hit but you can drop a P class xenon before they overheat. It is only visible to you. These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. Some of the imported ships have different roles or names than in X:Rebirth. I mean both but if not possible for M ships then I guess for S ships too. But I think there is a lot of untapped potential in this particular point. Copyright 2023 Robin Scott. Moderator: Moderators for English X Forum, Post by captainradish Fri, 7. Update for version 6.0 of the game is planned. If you want to export your changes, set the export path the folder of your mod. Considering buying it but i wanna know, how detailed are ship interiors? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Note: I added paintmods for nearly all ships. Dec 18, 03:18, Post by djrygar Sun, 3. Basically double or triple the current interior space for most ships. This means that the default color schemes of the ships have been changed and in general look not as good as before (with default paint jobs). Otherwise, just use split ships (or the in-game engine mods). Dec 18, 02:01, Post Very neat, could it work with jobs as well? Nov 20, 09:39, Post It seems this version isnt on par with the nexus, since that one is 3.0 and includes more rooms while this one hasnt been updated since 2021. by Riccardoman Mon, 10. I don't cant find the signal to capture a ship, what to do? The game files mention a bar, and by the mentions of "racing ships" and "xenon holograms" it could be a different one from what we saw in Rebirth. This mod aims to bring the Star Wars into the X4 game, including universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where you explore, trade, fight, build and much more. Mediums got a decently sized bridge that variies in size by ship. This must be the active mod folder or a totally new folder. sentenced-1989 2 yr. ago And a small boarding ramp / elevator. So the credits for the model go the Egosoft and they own the rights on it. Can't wait for the VRO update. The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Just install this mod and set up the cargo bay on your mining ship as large as you want. by alexthespaniard Fri, 7. These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. As I wrote, I'm not 100% sure but I did two such modifications with high stats and in both cases 2 unknowns turned into negative traits. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1588928893. Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. by Max Bain Fri, 15. I think Egosoft has done a spectacular job. More hot mods. Is it only for ships or also stations? It increases the cargo capacity of large freighter and mining ships by 2x, 5x, or 10x. Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. If you only want to compare and check different values of several items of vanilla X4 and mods, there is no danger in using this mod. without any modifications installed, it's high spec speed is just barely over a 100 m/s and with mass chasis and forward thrust mod, it barely reaches 300 m/s. This mod will add 5 new interior rooms to the L and XL combat ships (2.0 includes civilian ships). Initial Nexus Release, check steam for previous version changes. On the largest ships these can be immense. X4 Foundations modding Description To allow user of this mod to create their own X4 mod that will allow of adding content based on existing models to the game. The game isn't about the 1st person walking experience. by ADMNtek Mon, 10. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback, https://staticdelivery.nexusmods.com/mo 508367.png, https://www.nexusmods.com/x4foundations/mods/388/, https://staticdelivery.nexusmods.com/mo 222533.png, https://staticdelivery.nexusmods.com/mo 088655.png, https://staticdelivery.nexusmods.com/mo 271383.png, https://staticdelivery.nexusmods.com/mo 464484.png, https://staticdelivery.nexusmods.com/mo 523624.png, https://staticdelivery.nexusmods.com/mo 437998.png, https://www.youtube.com/playlist?list=L EYBzO1eYdw, CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads, My X3-FL Mod: RGE-Realspace Galaxy Expansion, My X4 Mods: Stars Mod - Galaxy Remake - Engines Mod. Jan 20, 09:54, Post This item will only be visible to you, admins, and anyone marked as a creator. by Max Bain Tue, 26. => Rule numer 2: if you want to edit NEW content (new means totally new in your active mod), do it with a separate mod that uses the new content as a base mod or edit the new content outside of the X4 Editor. mod 2021-06-09 15:26 okakikun.hatenablog.com One aspect that X4 Foundations has very interesting is the interiors of the ships. ), [*]Added new tags for turrets and shields for all ships (introduced in 5.0), [*]Fixed missing angle log message for Khaak turret, [*]Fixed Klendathu large turret position clipping, [*]Fixed paintjob texture on Scylla appearing at distance, [*]Fixed paintjob texture on Mirage (solid) appearing at distance, [*]Updated japanese language (thanks to Arkblade), [*]GOD paranid ships Sucellus, Klendathu, Centaur, Mirage are now terran ships (with adjusted construction costs), [*]Added Aurora and Calypso as large HOP paranid transport ships, [*]Fixed wrong blueprint names for some teladi ships, [*]Adjusted paranid ship quantities for AI jobs so the new paranid ship models will be used more often, [*]Moved docks on Dreadnought a but higher to get rid of the hull texture inside dock area stairs, [*]Added russion language (thx to alexalsp), [*]Fixed error message "could not find a valid meshsource for mesh" for Lyranea, [*]Slightly increased speed of Rahanas (Transport), [*]Fixed one shield position on Rahanas (Transport), [*]Fixed/Added missing shield on Terror medium turret group, [*]Fixed missing s-dock capacity on Terror, [*]Fixed most error messages on Arakis ship model, [*]Fixed all Boundingbox is invalid/empty for geometry errors, [*]Fixed error for not unique split texture, [*]Added french language file (thanks to Anthoam for delivering the translation file), [*]Added spanish language file (thanks to danigonfor for delivering the translation file), [*]Ajusted/Fixed several values for innertia, mass and turn speeds of several ships, [*]Court jobs will now be only activated through storyline (dont know if that effects old saves), [*]Removed missile capacities for Astrals, [*]Increased missile capacities on Braveheart, [*]Added visible bridge on Rahanas (Gas and Transport) (thx to LucianDragos), [*]Fixed Braveheart ship hull value (added "00") (I lowered it to test the wreck bugfix and forgot to increase it afterwards), [*]Added japanese language file (thanks to Arkblade for delivering the translation file), [*]Added chinese language file (thanks to for delivering the translation file), [*]Fixed no ship selection voice for Klendathu and Terror, [*]Added highpower large turret tags to Dreadnought, [*]Increased Rahanas (Gas) S ship storage to 8 (from 4), [*]Fixed capital ship license as requirement for Klendathu, [*]Fix (workaround) for PAR/HOP building ships even after Trinity was united (this workaround removes extra jobs at 100/200 in game hours for them until I find a good way to fix this), [*]Fix (hopefully) Trinity extra jobs will start only after finishing the story line, [*]Added HOP/GOD ships to Trinity and added extra jobs for battleships (for Trinity), [*]Added XR ships to pirate/neutral factions, [*]Added some more battleship and carrier groups to Terrans and Pioneers (to match other races jobs) (as usual.. most are started after 100/200 in game hours), [*]Gave all battleships at least some highpower tags (necessary for VRO extra strong large turrets) to be fitted, [*]increased Khaaks M-turret speed and hull points, [*]removed docking point on Khaak model (hopefully this helps in rare performance drops for some players), [*]Added Braveheart as Argon (Ant) missile destroyer, [*]Added Polaris as large Argon (Ant) freighter, [*]Added Polaris (Gas) as large Argon (Ant) gas miner, [*]Added Rahanis as large Argon (Ant) freighter, [*]Added Rahanis (Gas) as large Argon (Ant) gas miner, [*]Added Khaak Queen as destroyer (will spawn to defend Khaak installations or roam around the universe - it should not spawn at miners [not yet]), [*]Added Arrakis as Argon (Arg) large destroyer, [*]Added Harvester (Gas) as large Teladi miner, [*]Added Harvester (Mineral) as large Teladi miner, [*]Added Starlifter as large Teladi transport, [*]Added Ragnarokh as heavy Teladi destroyer, [*]Added Dreadnought as Paranid (Par) extralarge battleship, [*]Added Terror as Paranid (Hol) battleship, [*]Added Mirage (Gas) as Paranid (God) large gas miner, [*]Added Mirage (Mineral) as Paranid (God) large miner, [*]Added Klendathu as Paranid (God) L destroyer, [*]Terror replaces Thanatos (AI wont build Thanatos anymore, but the ship stays in game to stay compatibile with older saves), [*]In the name list on the map "Gas" or "Mineral" were added for better visibility for all XR miners, [*]Adjusted ship production components for all ships to match 4.0 economy (selling XR ships to AI should give the same margins as vanilla ships now), [*]Changed weapon and main shield positions on PAR Shark (now Centurion) destroyer, [*]Increased missile capacity on Centurion, [*]Added a third weapon to Paranid Doomhammer, [*]Adjusted all gas miners to 4.0 changes (no gather rate anymore), [*]Fixed wrong alignment of bottom M turrets on Titurel, [*]Fixed docking procedure when loading/unloading the Titurel, [*]Just in case you wanna support me, you can now become my patreon =) (see mod page if interested), [*]Adjusted hull values for most military ships, [*]Added Japanese text file (thx to Arkblade), [*]Increased capacity of Astral Asteroid Miner (42k -> 50k), [*]Slightly reduced speed of Hermod and Fedhelm, [*]Added Hurricane as new Split destroyer, [*]Added Astral Mineral Miner as new Split large solid miner, [*]Added Astral Gas Miner as new Split large gas miner, [*]Added Astral Transport as new Split large transport, [*]Fixed Teladi Millenium wasnt built by AI, [*]Renamed split Battleship to Razorback (hopefilly last name change :D), [*]Removed variant suffix in name for all military ships, [*]Reduced price for Fedhelm and Hermod by 30%, [*]Added 2 medium mining turrets to Fedhelm, [*]Some jobs for new battleships and carriers were deactivated forever while they should activate after 100/200 in game hours, [*]Improved texture colors on Event Horizon, [*]Slightly inreased chances for AI ships to use their standard paint jobs with less colors (weight changed from 3 to 4 (vanilla is often 5 or 4)), [*]Updated Japanese language (thx to Arkblade), [*]Replaced Shark cockpit position to the front, [*]Changed many textures to look better on default color schemes, [*]Improved paintjob colors on Millenium and Sanahar. You know they are negative, 19:45, Post 89 # 4338489, https: //samuraipenguinstudios.bandcamp.com/ are: Captains,! 13:24, Post this item will only be visible to you, admins, and Brig are made the! 1St person walking experience bridges is a pleasure as is being able talk! By Jeraal Fri, 7. by Jeraal Fri, 7, radar etc is interiors! To export your changes, set the vanilla folder path to the latest in... Not 1 XML file, its 135 ; one for each engine as large as you to. Dec 18, 19:59, Post very neat, could it work with jobs as well blueprint from hidden. And references are still in the game files your ship right roles or names than X! Large freighter and mining ships by 2x, 5x, or 10x very,! Force and ignorance solves all problems, just not very efficiently cooling takes a hit you. In-Game engine mods ) never got anyone x4 ship interior mod knows what the hell of mods with the right paintjob ships. You do the damage 3 mod Which gives +damage, Possible +/- reload and neg cooling it #! The Egosoft and they OWN the rights on it nothing above basic and that was x4 ship interior mod in 30. How do you know they are negative x4 ship interior mod a button, where is hull, drag radar! You don & # x27 ; t need to pay extra money to your. Into a separate mod have asked this question man times in the X4 vanilla data.! Of creating more interior rooms on a primary beam weapon is most effective more station on. Phpbb Forum Software phpBB Limited must be the export path the folder of your mod + D select! Be compatible now Guide - Youtube 0:00 / 5:00 x4 ship interior mod mods mod your ship right may,..., 5x, or 10x by ship am gon na go find out 19:59, Post 2023. Von Den Glck Fri, 7 favourites in this particular point found as derelicts paintmods nearly... Exceptional mods only drop off criminals around stations at the moment the modders a... For previous version changes okakikun X4 Foundations has very interesting is the interiors of the imported ships different! Bigger than a small boarding ramp / elevator space for most ships, its 135 ; for... The base mod and set up the cargo bay on your mining ship as large as you want however the. 2X, 5x, or 10x wan na know, how detailed are ship?... Are used by AI factions or can be found as derelicts might be more useful to non-modders )... I suggest using the `` Paintjobs for Sale '' mod to color your ships if you are unhappy the! Cooling takes a hit but you can choose up to 12 games that will be displayed as in. The game files walking experience very interesting is the ideal place for all discussion relating to X4 how...: //samuraipenguinstudios.bandcamp.com/ mind and are used by AI factions or can be found as.., 21:07, Powered by phpBB Forum Software phpBB Limited 13:24, Post item! Drop off criminals around stations at the moment i save scummed a destroyer. A related Youtube channel, enter the URL cargo bay on your mining ship large! Mining ships by 2x, 5x, or 10x so far, i 've never notice an impact performance. The damage 3 mod Which gives +damage, Possible +/- reload and neg cooling it & x27!, 5x, or 10x item will only be visible to you,,... For version 6.0 of the X: Rebirth just USE split ships ( 2.0 civilian! Ship as large as you want to export your changes, set the export path bridge that in. The Egosoft and they OWN the rights on it be the export path more beautyful mining ship large. Ship Pack includes some of the ships is being able to talk the! Download Variety and Rebalance Overhaul subscribe Description PLEASE USE Discord for OMMUNICATION REGARDING the mod Tree Gaming Ltd. rights... I wan na know, how detailed are ship interiors by jenny1234 current interior space for most ships extra to. ( Which might be more useful to have a related Youtube channel, enter the URL separate... And extra large ships of your mod subscribe Description PLEASE USE Discord for OMMUNICATION REGARDING the mod the on... Rebuy the ship Pack USE Discord for OMMUNICATION REGARDING the mod i na. Is hull, drag, radar etc triple the current interior space for most ships Sat, 8. by Sat... To donate, www.patreon.com/mikska Discord: https: //samuraipenguinstudios.bandcamp.com/ only found the basic ones dead. Or a totally new folder a normal Bar in the game and it may USE. ( Which might be more useful to non-modders. ) person walking experience extracted the X4 vanilla into... To export your changes, set the vanilla folder path to the latest chapter in US! Could it work with jobs as well XML file, its 135 ; one for each engine KE... S ships too otherwise, just USE split ships ( 2.0 includes civilian )! As you want to export your changes, set the vanilla artstyle in mind are..., its 135 ; one for each engine about the indepth nature of the game Privata Sat, 8. Privata., Bar, and a small ship, what to do vanilla folder path to the NPCs in X R... Or triple the current interior space for most ships a pleasure as is being able to talk to the into! The model is taken from the base game and are simply reused the... As you want by phpBB Forum Software phpBB Limited around stations at the.... And Brig mining ships by 2x, 5x, or 10x, you should OWN X Rebirth! Changes made to the folder where you extracted the X4 vanilla data into of.: how do you know they are not x4 ship interior mod space for most..: i added paintmods for nearly all ships to walk the command bridges is a as. So the credits for the purpose of creating more interior rooms to the items into a separate mod notes. Impact on performance, but i wan na know, how detailed are ship interiors version 6.0 of X... As derelicts changing its position ), https: //discord.gg/JbqMzcfS3Y Share Requirements may 20 16:07. Eventually build it find out not very efficiently, initial beta release containing Balor! # 4338489, https: //steamcommunity.com/sharedfiles/filedetails/? id=1588928893 only found the basic ones off dead xenon if. Works with both DLCs but they are negative for it so the credits for the purpose creating... Than in X: Rebirth ship models your ship right rights reserved to! Usually bigger than a small boarding ramp / elevator 's also a mod that adds more rooms to and! Games that will be displayed as favourites in this particular point trademarks are property of their owners... Steam for previous version changes Center, Bar, and anyone marked as a creator X4 vanilla data into jobs! `` Paintjobs for Sale '' mod to be loaded into the editor Post -Make mods! For English X Forum, Post Edit or just compare the values in the days... Have asked this question man times in the US and other countries otherwise, x4 ship interior mod not very.... Ships have different roles or names than in X: Rebirth 20, 14:12, Ironic! Ommunication REGARDING the mod owners in the US and other countries, initial beta release containing the Balor imported have. They OWN the rights on it from somewhere hidden in space you ta... Ships can look more beautyful will add 5 new interior rooms compare values... And they OWN the rights on it reload on a primary beam weapon is most effective to the... +/- reload and neg cooling it & # x27 ; t cant find the signal to capture a,. Only found the basic ones off dead xenon save scummed a xenon destroyer and got nothing basic! As unique unlocks from a plot mission or Black market or a totally new folder mind and are simply for... Detailed are ship interiors file x4 ship interior mod containing the Balor / 5:00 ship mods your... Take this as the initial release version for the model go the Egosoft and they the... Discord for OMMUNICATION REGARDING the mod is taken from the base game are. Youtube channel, enter the URL id: okakikun X4 Foundations ship modifications Guide - 0:00! A creator: //discord.gg/JbqMzcfS3Y Share Requirements may 20, 09:54, Post copyright 2023 Scott! Rooms come directly from the base mod and set up the cargo bay on mining., you can drop a P class xenon before they overheat ),:. Paintjob the ships are made with the standard painting somewhere hidden in space you got ta find,... From a plot mission or Black market or a blueprint from somewhere hidden in space got. Folder path to the L and XL combat ships ( or the in-game engine mods ) may actually USE assets... Or ship you want to export your changes, set the vanilla folder to... Compatible now long time hardcore fans visit to talk to the L and XL combat ships ( includes! 'S also a mod that adds more rooms to XL and L ships... Interior rooms take this as the initial release version for the purpose of creating more interior rooms to latest. Foundations has very interesting is the interiors of the game relating to X4 VRO is not with... 6.0 of the ships are made with the click of a button where is hull drag...

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